Complete Dungeon Automap Documentation?

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Post Reply
Kraggy
Posts: 23
Joined: Tue Jun 18, 2019 10:29 am

Complete Dungeon Automap Documentation?

Post by Kraggy » Fri Apr 17, 2020 6:51 pm

I couldn't use Search for this because it says automap is too common a word to search on, so ... Is there anywhere that documents the automap UI?

I was watching a recent video from Zaric where I saw him bring up a blue axis and I realised I had no idea how to do it. A Google search brought up a link to a DF News item from June last year where several automap enhancements were listed, among them the right-doubleclick which creates this blue rotation axis.

In the same video section I saw the automap somehow 'fading in' distant dungeon features, another this I have no idea about, hence this post, is there somewhere that all the user interactions are listed?

I have to say I find it amazing anyone can program with and make it usable, given the game's dungeon design, it's an impressive feat!

User avatar
Interkarma
Posts: 5473
Joined: Sun Mar 22, 2015 1:51 am

Re: Complete Dungeon Automap Documentation?

Post by Interkarma » Fri Apr 17, 2020 11:44 pm

I think all of this info is in the tooltips when hovering mouse over various UI parts for a second. The double-right click to change rotation axis position is in the tooltip over compass.
Spoiler!
automap-controls.JPG
automap-controls.JPG (83.89 KiB) Viewed 235 times

User avatar
pango
Posts: 2327
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Complete Dungeon Automap Documentation?

Post by pango » Sat Apr 18, 2020 12:01 am

It's true that there's no complete documentation in any single place, for mouse actions alone I know they're more, like
Left-click drag: translate map
Middle-click up/down drag: change map transparency height
Right-click drag: rotate map

Then they're all the keyboard shortcuts:

Code: Select all

AutomapSwitchAutomapGridMode,                       Space
AutomapResetView,                                   Backspace
AutomapResetRotationPivotAxisView,                  Ctrl-Backspace
AutomapSwitchFocusToNextBeaconObject,               Tab
AutomapSwitchToNextAutomapRenderMode,               Return
AutomapSwitchToAutomapRenderModeCutout,             F2
AutomapSwitchToAutomapRenderModeWireframe,          F3
AutomapSwitchToAutomapRenderModeTransparent,        F4
AutomapSwitchToAutomapBackgroundOriginal,           F5
AutomapSwitchToAutomapBackgroundAlternative1,       F6
AutomapSwitchToAutomapBackgroundAlternative2,       F7
AutomapSwitchToAutomapBackgroundAlternative3,       F8
AutomapMoveLeft,                                    LeftArrow
AutomapMoveRight,                                   RightArrow
AutomapMoveForward,                                 UpArrow
AutomapMoveBackward,                                DownArrow
AutomapMoveRotationPivotAxisLeft,                   Ctrl-LeftArrow
AutomapMoveRotationPivotAxisRight,                  Ctrl-RightArrow
AutomapMoveRotationPivotAxisForward,                Ctrl-UpArrow
AutomapMoveRotationPivotAxisBackward,               Ctrl-DownArrow
AutomapRotateLeft,                                  Alt-LeftArrow
AutomapRotateRight,                                 Alt-RightArrow
AutomapRotateCameraLeft,                            Shift-LeftArrow
AutomapRotateCameraRight,                           Shift-RightArrow
AutomapRotateCameraOnCameraYZplaneAroundObjectUp,   Shift-UpArrow
AutomapRotateCameraOnCameraYZplaneAroundObjectDown, Shift-DownArrow
AutomapUpstairs,                                    PageUp
AutomapDownstairs,                                  PageDown
AutomapIncreaseSliceLevel,                          Ctrl-PageUp
AutomapDecreaseSliceLevel,                          Ctrl-PageDown
AutomapZoomIn,                                      KeypadPlus
AutomapZoomOut,                                     KeypadMinus
AutomapIncreaseCameraFieldOfFiew,                   KeypadMultiply
AutomapDecreaseCameraFieldOfFiew,                   KeypadDivide
Even if I don't know what many of those actions are precisely, it's so packed with features that barely anybody knows them all...
Last edited by pango on Sat Apr 18, 2020 9:40 am, edited 1 time in total.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Baler
Posts: 124
Joined: Thu May 23, 2019 1:39 am
Location: Earth

Re: Complete Dungeon Automap Documentation?

Post by Baler » Sat Apr 18, 2020 12:39 am

pango wrote:
Sat Apr 18, 2020 12:01 am
Then they're all the keyboard shortcuts:

Even if I don't know what many of those actions are precisely, it's so packed with features that barely anybody knows them all...
wow! I had no idea about 90% of these, this is fantastic, thank you for posting this! :o
DFU Discord Link: http://discord.gg/HXMrKU6

User avatar
Interkarma
Posts: 5473
Joined: Sun Mar 22, 2015 1:51 am

Re: Complete Dungeon Automap Documentation?

Post by Interkarma » Sat Apr 18, 2020 12:47 am

Same, I barely use half of these features. Can't overstate what an amazing work Nystul has completed on all the automaps (and everything else he built).

User avatar
King of Worms
Posts: 3159
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Complete Dungeon Automap Documentation?

Post by King of Worms » Sun Apr 19, 2020 7:36 am

Yes it has more controls than Im able to remember :)
Still I miss the option to move map around using WSAD (WSAD as a secondary key to the current directional arrows on keyboard)
Its because when I open the map, my fingers are already on WSAD..

But man, the map is something else now.. It good to start old Daggerfall from time to time, and compare to what we have now, its a heaven vs hell in comparison

Kraggy
Posts: 23
Joined: Tue Jun 18, 2019 10:29 am

Re: Complete Dungeon Automap Documentation?

Post by Kraggy » Sun Apr 19, 2020 11:20 am

pango wrote:
Sat Apr 18, 2020 12:01 am
Then they're all the keyboard shortcuts:
Thanks a bunch for that, that taught me a LOT ! :)

Post Reply