I couldn't use Search for this because it says automap is too common a word to search on, so ... Is there anywhere that documents the automap UI?
I was watching a recent video from Zaric where I saw him bring up a blue axis and I realised I had no idea how to do it. A Google search brought up a link to a DF News item from June last year where several automap enhancements were listed, among them the right-doubleclick which creates this blue rotation axis.
In the same video section I saw the automap somehow 'fading in' distant dungeon features, another this I have no idea about, hence this post, is there somewhere that all the user interactions are listed?
I have to say I find it amazing anyone can program with and make it usable, given the game's dungeon design, it's an impressive feat!
Complete Dungeon Automap Documentation?
- Interkarma
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Re: Complete Dungeon Automap Documentation?
I think all of this info is in the tooltips when hovering mouse over various UI parts for a second. The double-right click to change rotation axis position is in the tooltip over compass.
Spoiler!
- pango
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Re: Complete Dungeon Automap Documentation?
It's true that there's no complete documentation in any single place, for mouse actions alone I know they're more, like
Left-click drag: translate map
Middle-click up/down drag: change map transparency height
Right-click drag: rotate map
Then they're all the keyboard shortcuts:
Even if I don't know what many of those actions are precisely, it's so packed with features that barely anybody knows them all...
Left-click drag: translate map
Middle-click up/down drag: change map transparency height
Right-click drag: rotate map
Then they're all the keyboard shortcuts:
Code: Select all
AutomapSwitchAutomapGridMode, Space
AutomapResetView, Backspace
AutomapResetRotationPivotAxisView, Ctrl-Backspace
AutomapSwitchFocusToNextBeaconObject, Tab
AutomapSwitchToNextAutomapRenderMode, Return
AutomapSwitchToAutomapRenderModeCutout, F2
AutomapSwitchToAutomapRenderModeWireframe, F3
AutomapSwitchToAutomapRenderModeTransparent, F4
AutomapSwitchToAutomapBackgroundOriginal, F5
AutomapSwitchToAutomapBackgroundAlternative1, F6
AutomapSwitchToAutomapBackgroundAlternative2, F7
AutomapSwitchToAutomapBackgroundAlternative3, F8
AutomapMoveLeft, LeftArrow
AutomapMoveRight, RightArrow
AutomapMoveForward, UpArrow
AutomapMoveBackward, DownArrow
AutomapMoveRotationPivotAxisLeft, Ctrl-LeftArrow
AutomapMoveRotationPivotAxisRight, Ctrl-RightArrow
AutomapMoveRotationPivotAxisForward, Ctrl-UpArrow
AutomapMoveRotationPivotAxisBackward, Ctrl-DownArrow
AutomapRotateLeft, Alt-LeftArrow
AutomapRotateRight, Alt-RightArrow
AutomapRotateCameraLeft, Shift-LeftArrow
AutomapRotateCameraRight, Shift-RightArrow
AutomapRotateCameraOnCameraYZplaneAroundObjectUp, Shift-UpArrow
AutomapRotateCameraOnCameraYZplaneAroundObjectDown, Shift-DownArrow
AutomapUpstairs, PageUp
AutomapDownstairs, PageDown
AutomapIncreaseSliceLevel, Ctrl-PageUp
AutomapDecreaseSliceLevel, Ctrl-PageDown
AutomapZoomIn, KeypadPlus
AutomapZoomOut, KeypadMinus
AutomapIncreaseCameraFieldOfFiew, KeypadMultiply
AutomapDecreaseCameraFieldOfFiew, KeypadDivide
Last edited by pango on Sat Apr 18, 2020 9:40 am, edited 1 time in total.
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- Baler
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Re: Complete Dungeon Automap Documentation?
wow! I had no idea about 90% of these, this is fantastic, thank you for posting this!pango wrote: ↑Sat Apr 18, 2020 12:01 amThen they're all the keyboard shortcuts:
Even if I don't know what many of those actions are precisely, it's so packed with features that barely anybody knows them all...
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- Interkarma
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Re: Complete Dungeon Automap Documentation?
Same, I barely use half of these features. Can't overstate what an amazing work Nystul has completed on all the automaps (and everything else he built).
- King of Worms
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Re: Complete Dungeon Automap Documentation?
Yes it has more controls than Im able to remember
Still I miss the option to move map around using WSAD (WSAD as a secondary key to the current directional arrows on keyboard)
Its because when I open the map, my fingers are already on WSAD..
But man, the map is something else now.. It good to start old Daggerfall from time to time, and compare to what we have now, its a heaven vs hell in comparison
Still I miss the option to move map around using WSAD (WSAD as a secondary key to the current directional arrows on keyboard)
Its because when I open the map, my fingers are already on WSAD..
But man, the map is something else now.. It good to start old Daggerfall from time to time, and compare to what we have now, its a heaven vs hell in comparison
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Re: Complete Dungeon Automap Documentation?
Thanks a bunch for that, that taught me a LOT !