Screenshot thread
- King of Worms
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Re: Screenshot thread
I wonder, is this something lore/immersion breaking? Ive read a discussion back than at the mages guild interior topic and my impression was that the runes were not invented at the TES2 era. I also dont have a clue what is written there .) should be some law or smthng... if this is REALLY bad, what kind of runes were used in Daggerfall era? Thanks! PS: Id prefer if I can keep it this way, lazy me...
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- Nystul
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Re: Screenshot thread
I think common citizens would not be able to read those runes due to lack of education
- King of Worms
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Re: Screenshot thread
Original seems to be written in some kind of runes as well tho, maybe it was the same as it is nowadays, nobody understands the laws & thus we are all criminals And yea, that dude on a left doesnt seem to understand sh1t
PS, finally found last pieces of this gate, they were HIDDEN in a furniture archive... now just lets pray Alexander Sig returns with that new model of a torches he showcased in one of his last posts... btw this gate leads to the King of the Worms lair
PS, finally found last pieces of this gate, they were HIDDEN in a furniture archive... now just lets pray Alexander Sig returns with that new model of a torches he showcased in one of his last posts... btw this gate leads to the King of the Worms lair
Spoiler!
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- King of Worms
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Re: Screenshot thread
Its been a while since Ive directly compared the original art to where Im at now
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- Hazelnut
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Re: Screenshot thread
Nice work. The chin still doesn't look quite right to me, seems to be offset to the right a bit. (her left) Or maybe the features are slightly offset, not sure as I am an artistic idiot.
And is it me, or does the expression on her face say "Oh, it's you again.." with some polite distain. lol (this is not a criticism, just commenting on the character in the upscaled version)
And is it me, or does the expression on her face say "Oh, it's you again.." with some polite distain. lol (this is not a criticism, just commenting on the character in the upscaled version)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- King of Worms
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Re: Screenshot thread
Well, after some observation I must admit you are right, I have not noticed it as its quite a minor detail TO ME. I will try to improve it but its a delicate work, few adjustments and her current expression will be gone. Thanks for input!
Yes, her face speaks stories thats for sure, I will leave the meaning open for all kinds of interpretations
EDIT:
Im at Mantellan Crux now... doing my stuff... endgame.. its symbolic as my re-texture work is SLOWLY nearing its end as well. What will I do afterwards? Too much time spend on this, its like a new hobby now and feels like I dont want it to end, well... time will tell. Notice the new 50% smaller Compass... this finally looks proper ingame IMO.
Pyramid
Lava - remade the seriously epilepsy inducing walls but kept the lava between the rocks pulsating a bit. Changed the floor so its emissive and thus not too dark.
Yes, her face speaks stories thats for sure, I will leave the meaning open for all kinds of interpretations
EDIT:
Im at Mantellan Crux now... doing my stuff... endgame.. its symbolic as my re-texture work is SLOWLY nearing its end as well. What will I do afterwards? Too much time spend on this, its like a new hobby now and feels like I dont want it to end, well... time will tell. Notice the new 50% smaller Compass... this finally looks proper ingame IMO.
Pyramid
Lava - remade the seriously epilepsy inducing walls but kept the lava between the rocks pulsating a bit. Changed the floor so its emissive and thus not too dark.
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- King of Worms
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Re: Screenshot thread
Main quest - Shedungent interior - "..you hear skulls cracking beneath your boots"
Spoiler!
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- AXO
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- Interkarma
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Re: Screenshot thread
I love these! The "blind god" screen reminds me I need to change base lighting for that block. With all that emissive lava it should be practically bathed in light.
- King of Worms
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Re: Screenshot thread
Thanks guys!
Ive took a look at my textures and only the bottom 356_1-0 texture is set as emissive, the sides and top are not. They are bright on their own - only the ground was very dark no matter how I set the texture brightness so I used that emission workaround. Maybe take a look at that block as you suggested Interkarma, it might behave a bit strange...
Today Ive finished the last of the main quest specific interiors/exteriors to make em stand out more... there are just a few generic dungeons left and than its basically all done... just a lots of fine-tuning and "minor details nobody will notice anyway" to do after that. I want to finish it this month, that create/publish a Unity 2018 DFMOD here on forums and leave for a holidays for a while
This is Lysandus tomb now, Ive changed it to a underground cathedral of sorts... looks quite ok when you finally enter it...
Ive took a look at my textures and only the bottom 356_1-0 texture is set as emissive, the sides and top are not. They are bright on their own - only the ground was very dark no matter how I set the texture brightness so I used that emission workaround. Maybe take a look at that block as you suggested Interkarma, it might behave a bit strange...
Today Ive finished the last of the main quest specific interiors/exteriors to make em stand out more... there are just a few generic dungeons left and than its basically all done... just a lots of fine-tuning and "minor details nobody will notice anyway" to do after that. I want to finish it this month, that create/publish a Unity 2018 DFMOD here on forums and leave for a holidays for a while
This is Lysandus tomb now, Ive changed it to a underground cathedral of sorts... looks quite ok when you finally enter it...
Spoiler!
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