Screenshot thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Kamer
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Re: Screenshot thread

Post by Kamer »

pango wrote: Tue Dec 11, 2018 1:22 pm I noticed that in the dev build, NPCs you pacify not only stop attacking you, but attack your enemies too.
So we're getting there ;)
I hope so! I'm currently testing Warm Ashes V3 and it's weird that friendly allies you run into will just allow bandits to attack you lol.

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Interkarma
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Re: Screenshot thread

Post by Interkarma »

AI aggro is "team based". For example, undead will consider themselves on the same team and will not attack each other. Same with rats and bats (vermin), etc.

The trick with a companion mod is to make the companion on the player's "team" so they will never attack player but can aggro to other AI entities.

I feel a basic companion mod would be possible with the code as it stands now. There might just be a few quirks to iron out in core. :)

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Kamer
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Re: Screenshot thread

Post by Kamer »

Interkarma wrote: Tue Dec 11, 2018 10:01 pm AI aggro is "team based". For example, undead will consider themselves on the same team and will not attack each other. Same with rats and bats (vermin), etc.

The trick with a companion mod is to make the companion on the player's "team" so they will never attack player but can aggro to other AI entities.

I feel a basic companion mod would be possible with the code as it stands now. There might just be a few quirks to iron out in core. :)
Do all humanoids think they are on the same team? Like Knights and thieves?

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Interkarma
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Re: Screenshot thread

Post by Interkarma »

Humanoids are teamed like "rogues", "knights", etc. from memory. I'm at work and don't have the ability to dive into code right now.

Allofich might answer if he's around (he's the architect of current AI systems). Otherwise, I'll update later when I can. :)

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Kamer
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Re: Screenshot thread

Post by Kamer »

If it's not too much trouble I'd like to know what all humanoid teams are later when you can.

I just remembered, do monsters infight each other if they are summoned together on the same quest?

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Jay_H
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Re: Screenshot thread

Post by Jay_H »

My experience is that all quest monsters are permanently allied against you. I'll wait for confirmation on that, though.

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Interkarma
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Re: Screenshot thread

Post by Interkarma »

Current teams can be found here.

https://github.com/Interkarma/daggerfal ... ms.cs#L258

My recall is that quest foes are excluded from infighting. It's been a couple of months though since I merged this, and I'm not author of system, so I could be wrong here. Will take another look when I can soon

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Midknightprince
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Re: Screenshot thread

Post by Midknightprince »

Ahh, I see the topic has gotten a-bit of coarse..
Allow me to correct it, discuss..
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Midknightprince
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Re: Screenshot thread

Post by Midknightprince »

And I raise you, a bat army, in front of Orsinium...
Any takers ?
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Midknightprince
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Re: Screenshot thread

Post by Midknightprince »

You know what ?
You guys wanna be chicken, that's fine....but you are gonna wig when you see this real grass mod in action, I guarantee it.
For the win then... :D
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