Drawing faces like that is easy. Anyone can do it. All you need is good source material. Start with a human face, trace, color, Bingo! Most of what I did was look at something and ask, where is the light coming from? Is that symmetrical? For me hands are the hardest. As humans we are very focused on what hands look like and when something is wrong with them it sticks out.King of Worms wrote: ↑Fri Dec 21, 2018 10:49 amThe face looks very good, you improved this one nicely! Dont tell me you can draw faces like THAT?
Also, all the subtle changes, better bottle, change in clothing in the middle etc... its much better than the source file, well done
This fits the game better, and thats the point
Heres the source file, which is not from original Dagger art eitherSpoiler!
I couldn't really do a picture like this but I had very good material to work from. The things that needed correcting were mostly technical. Look at the bottles. Are they symmetrical? if Not that's an easy fix. Find the center line, take the side of the bottle you like, make an outline then flip it and align with the center and work from there. Bottle tops are going to be perfect ovals. If not make a outline of a perfect oval and match it and make sure that is perpendicular to the center line. Correcting for perspective is not that hard once you understand that you are standing look at her eyes with your eyes so the vanishing point is right behind her head. The top of the wine bottle is even with her eyes so we see it in pure profile, The goblet we will just barely see the inside, the cheese we can just see is a wedge, the water jug we can see the open mouth of and finally we can clearly see the tops of her feet.
I'm not quite done. I need to work on placing shadows where they are needed to actually make the image 3 dimensional. It's important to know where the light is going (highlights etc.) but also to know where it can't go. I know the face is way too nice for a medieval setting but it is a fantasy game.