Screenshot thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Kamer
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Re: Screenshot thread

Post by Kamer » Fri Jul 19, 2019 6:55 pm

Uncanny_Valley wrote:
Fri Jul 19, 2019 6:47 pm
mikeprichard wrote:
Fri Jul 19, 2019 2:44 pm
I still think it would be a great candidate for more of AlexanderSig's magic, though again I realize if it's lower priority. Maybe he could chip in sometime?
I do personally always play with his mod enabled, but my thinking is that a lot of people like to play the game with vanilla graphics and I like them to be able to enjoy the redesigned locations without the graphics change. There are actually quite a few modeks I would like to update, mainly filling holes as many models where deisigned to only be viewed from a specifoc angle. There are also a few tent models that are defenitivtly unfinished that could be fun to reintroduce into the game. But this is getting a bit of topic now. :)
I know which ones you talk about. I've used a few of them but some of them def need to be edited. Luckily their model is basically just a bunch of faces so it would be extremely easy to recolor them and make openings for them.

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mikeprichard
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Re: Screenshot thread

Post by mikeprichard » Fri Jul 19, 2019 6:58 pm

So Uncanny, are you talking about creating another vanilla-style graphics mod for those few models? And yeah, this topic did get derailed a bit, but it's still related to all the purdy pictures.

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Uncanny_Valley
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Re: Screenshot thread

Post by Uncanny_Valley » Fri Jul 19, 2019 11:26 pm

Yes, I'm talking about a vanilla graphic mod, something that would complement the level editor that I'm working on, a modders resource. Because there is a lot of cases that I found where you hit limitations with the models. For example, I wanted to have a chair in the attic that had been thrown up there and was lying on its side, but I cant because the chairs doens't have any undersides. Fixing those things would open up so many more possibilites. Then if you want a updated version (by Alexander Sig for example), you just overwrite it by having his mod lower in the mod list.

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mikeprichard
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Re: Screenshot thread

Post by mikeprichard » Fri Jul 19, 2019 11:45 pm

Since the topic is a bit off track already, just wanted to take the chance to say how cool your work is looking on that editor! Going to open up tons of possibilities. Carry on!

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Jay_H
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Re: Screenshot thread

Post by Jay_H » Tue Jul 23, 2019 1:38 pm

Image

Should I even ask what kind of neanderthal this noble usually hires?

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King of Worms
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Re: Screenshot thread

Post by King of Worms » Tue Jul 23, 2019 6:05 pm

Lol, dude left naked with his junk hanging.. I guess the quest is to get his underwear and deliver it to Gothway garden ASAP.

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emmathepony
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Re: Screenshot thread

Post by emmathepony » Tue Jul 30, 2019 6:53 pm

A few screenshots from my first ever time with Unity! (LARGE 2K IMAGES)
Spoiler!
Privateer's Hold, Thief 2 style!
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First town visit with real grass and vibrant wind at the forefront.
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Visiting the bank.
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Enhanced sky with the two moons, real nice.
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Last edited by emmathepony on Wed Jul 31, 2019 5:38 am, edited 1 time in total.

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VMblast
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Re: Screenshot thread

Post by VMblast » Tue Jul 30, 2019 7:05 pm

@emmathepony
Your first link works fine, but the rest of them (other 3) do not work. They dont want to open.

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King of Worms
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Re: Screenshot thread

Post by King of Worms » Tue Jul 30, 2019 9:32 pm

I think there can be only one spoiler per post maybe. Try to merge all the links in just one spoiler

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emmathepony
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Re: Screenshot thread

Post by emmathepony » Wed Jul 31, 2019 5:40 am

Should be working now - put under 1 spoiler tag.

Bonus images (2K):
Spoiler!
Image
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My God this is easily my favourite new thing in gaming now... DAGGERFALL LOOKS SO GOOD WITH ALL THESE AMAZING MODS...!!

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