mikeprichard wrote: ↑Fri Jul 19, 2019 2:44 pm
I still think it would be a great candidate for more of AlexanderSig's magic, though again I realize if it's lower priority. Maybe he could chip in sometime?
I do personally always play with his mod enabled, but my thinking is that a lot of people like to play the game with vanilla graphics and I like them to be able to enjoy the redesigned locations without the graphics change. There are actually quite a few modeks I would like to update, mainly filling holes as many models where deisigned to only be viewed from a specifoc angle. There are also a few tent models that are defenitivtly unfinished that could be fun to reintroduce into the game. But this is getting a bit of topic now.
I know which ones you talk about. I've used a few of them but some of them def need to be edited. Luckily their model is basically just a bunch of faces so it would be extremely easy to recolor them and make openings for them.
Re: Screenshot thread
Posted: Fri Jul 19, 2019 6:58 pm
by mikeprichard
So Uncanny, are you talking about creating another vanilla-style graphics mod for those few models? And yeah, this topic did get derailed a bit, but it's still related to all the purdy pictures.
Re: Screenshot thread
Posted: Fri Jul 19, 2019 11:26 pm
by Uncanny_Valley
Yes, I'm talking about a vanilla graphic mod, something that would complement the level editor that I'm working on, a modders resource. Because there is a lot of cases that I found where you hit limitations with the models. For example, I wanted to have a chair in the attic that had been thrown up there and was lying on its side, but I cant because the chairs doens't have any undersides. Fixing those things would open up so many more possibilites. Then if you want a updated version (by Alexander Sig for example), you just overwrite it by having his mod lower in the mod list.
Re: Screenshot thread
Posted: Fri Jul 19, 2019 11:45 pm
by mikeprichard
Since the topic is a bit off track already, just wanted to take the chance to say how cool your work is looking on that editor! Going to open up tons of possibilities. Carry on!
Re: Screenshot thread
Posted: Tue Jul 23, 2019 1:38 pm
by Jay_H
Should I even ask what kind of neanderthal this noble usually hires?
Re: Screenshot thread
Posted: Tue Jul 23, 2019 6:05 pm
by King of Worms
Lol, dude left naked with his junk hanging.. I guess the quest is to get his underwear and deliver it to Gothway garden ASAP.
Re: Screenshot thread
Posted: Tue Jul 30, 2019 6:53 pm
by emmathepony
A few screenshots from my first ever time with Unity! (LARGE 2K IMAGES)
Spoiler!
Privateer's Hold, Thief 2 style!
First town visit with real grass and vibrant wind at the forefront.
Visiting the bank.
Enhanced sky with the two moons, real nice.
Re: Screenshot thread
Posted: Tue Jul 30, 2019 7:05 pm
by VMblast
@emmathepony
Your first link works fine, but the rest of them (other 3) do not work. They dont want to open.
Re: Screenshot thread
Posted: Tue Jul 30, 2019 9:32 pm
by King of Worms
I think there can be only one spoiler per post maybe. Try to merge all the links in just one spoiler
Re: Screenshot thread
Posted: Wed Jul 31, 2019 5:40 am
by emmathepony
Should be working now - put under 1 spoiler tag.
Bonus images (2K):
Spoiler!
My God this is easily my favourite new thing in gaming now... DAGGERFALL LOOKS SO GOOD WITH ALL THESE AMAZING MODS...!!