Screenshot thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
User avatar
King of Worms
Posts: 550
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: Screenshot thread

Post by King of Worms » Tue Dec 05, 2017 8:20 pm

Midknightprince wrote:@King of Worms
I can't decide on classic or enhanced sky. it's becoming quite the dilemma...
Yes, I think we will end up with enhanced but it need some more work :) I love the classic tho... but it makes me nauseous because the movement is not in sync with camera...

User avatar
Midknightprince
Posts: 649
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince » Thu Dec 07, 2017 7:53 am

King of Worms wrote: Yes, I think we will end up with enhanced but it need some more work :) I love the classic tho... but it makes me nauseous because the movement is not in sync with camera...
You hit the nail right on the head.
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 649
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince » Thu Dec 07, 2017 8:19 am

This is what happens when you add an XML file from realtime reflections, to textures in the Grafon low quality hi-res textures with a corresponding "blue" Normal.png next to it.

You can rename these things, and switch them around.
From dungeon walls, to the floor of an inn.
The future of DFU architectural textures ?

p.s. you need to edit the xml file to get these results - set smoothness to 7, metal just makes it a bit darker (wet) so 2 is pretty much good for the metal.
Attachments
Woa.jpg
Woa.jpg (568.63 KiB) Viewed 1213 times
sweet.jpg
sweet.jpg (415.59 KiB) Viewed 1213 times
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 649
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince » Thu Dec 07, 2017 8:57 am

Notice the wood for the small table.
All the wood in my game looks like this now, even door frames, and that roof over the exit for the towers on castle walls, the beams on vaulted ceilings, even the wood posts for houses.
Attachments
Classic room.jpg
Classic room.jpg (179.57 KiB) Viewed 1207 times
Re-texture room.jpg
Re-texture room.jpg (427.24 KiB) Viewed 1207 times
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 649
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince » Thu Dec 07, 2017 9:07 am

Big rooms are where this thing really shines.
Looks at the light playing off all the textures, and again, all you gotta do is add an XML file to whatever texture you're talking about, and have real time reflections activated, but as you can see I've switched a bunch of stuff around manually (renaming textures etc)

If it's this new stuff from Grafon-master (Igor), set the metal to 1 or 2, and smoothness to 7 (that's the key thing here, the smoothness).
This stuff will lag your stuff tho so be advised.
Attachments
Classic ramp.jpg
Classic ramp.jpg (243.1 KiB) Viewed 1206 times
Re-texture ramp.jpg
Re-texture ramp.jpg (359.55 KiB) Viewed 1206 times
Check out my YouTube Channel!

Jammer
Posts: 7
Joined: Thu Dec 28, 2017 10:05 pm

Re: Screenshot thread

Post by Jammer » Thu Dec 28, 2017 10:09 pm

username wrote:Looking north at Kingsly Orchard in The Isle Of Balfiera, using Distant Terrain mod.

Image
:O where can i find the distant terrain mod?

edit: nm, found it :)

User avatar
King of Worms
Posts: 550
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: Screenshot thread

Post by King of Worms » Tue Jan 02, 2018 9:56 pm

119 - Mountain Crypt A - KoW Style :twisted:
OMG.jpg
OMG.jpg (1.41 MiB) Viewed 868 times

dondondon
Posts: 1
Joined: Tue Jan 02, 2018 10:51 pm

Re: Screenshot thread

Post by dondondon » Tue Jan 02, 2018 10:54 pm

looks super nice, king of worms. thanks for keeping the forum alive between front page updates with all your contributions :)

*goes back to lurking*

User avatar
King of Worms
Posts: 550
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: Screenshot thread

Post by King of Worms » Wed Jan 03, 2018 10:01 am

Thank you, sometimes it feels lonely here :|

ifkopifko
Posts: 111
Joined: Thu Apr 02, 2015 9:03 am

Re: Screenshot thread

Post by ifkopifko » Wed Jan 03, 2018 11:43 am

Feelings are deceitful. ;) I am sure I'm not the only one lurking, watching and being overwhelmed by the progress made on this project. Since I have nothing to add myself, I do not post, but know this: I really like what you are doing. :-)

One thing perhaps, in your upscaling project... it's just a suggestion. I think you are going for unnecessarily high resolution. For the purpose of working on the images it might be beneficial, but the final sprite could be much smaller I think. If for no other reason, at least for the sake of performance. :-)

Post Reply