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Re: Screenshot thread

Posted: Tue Dec 05, 2017 8:20 pm
by King of Worms
Midknightprince wrote:@King of Worms
I can't decide on classic or enhanced sky. it's becoming quite the dilemma...
Yes, I think we will end up with enhanced but it need some more work :) I love the classic tho... but it makes me nauseous because the movement is not in sync with camera...

Re: Screenshot thread

Posted: Thu Dec 07, 2017 7:53 am
by Midknightprince
King of Worms wrote: Yes, I think we will end up with enhanced but it need some more work :) I love the classic tho... but it makes me nauseous because the movement is not in sync with camera...
You hit the nail right on the head.

Re: Screenshot thread

Posted: Thu Dec 07, 2017 8:19 am
by Midknightprince
This is what happens when you add an XML file from realtime reflections, to textures in the Grafon low quality hi-res textures with a corresponding "blue" Normal.png next to it.

You can rename these things, and switch them around.
From dungeon walls, to the floor of an inn.
The future of DFU architectural textures ?

p.s. you need to edit the xml file to get these results - set smoothness to 7, metal just makes it a bit darker (wet) so 2 is pretty much good for the metal.

Re: Screenshot thread

Posted: Thu Dec 07, 2017 8:57 am
by Midknightprince
Notice the wood for the small table.
All the wood in my game looks like this now, even door frames, and that roof over the exit for the towers on castle walls, the beams on vaulted ceilings, even the wood posts for houses.

Re: Screenshot thread

Posted: Thu Dec 07, 2017 9:07 am
by Midknightprince
Big rooms are where this thing really shines.
Looks at the light playing off all the textures, and again, all you gotta do is add an XML file to whatever texture you're talking about, and have real time reflections activated, but as you can see I've switched a bunch of stuff around manually (renaming textures etc)

If it's this new stuff from Grafon-master (Igor), set the metal to 1 or 2, and smoothness to 7 (that's the key thing here, the smoothness).
This stuff will lag your stuff tho so be advised.

Re: Screenshot thread

Posted: Thu Dec 28, 2017 10:09 pm
by Jammer
username wrote:Looking north at Kingsly Orchard in The Isle Of Balfiera, using Distant Terrain mod.

Image
:O where can i find the distant terrain mod?

edit: nm, found it :)

Re: Screenshot thread

Posted: Tue Jan 02, 2018 9:56 pm
by King of Worms
119 - Mountain Crypt A - KoW Style :twisted:
OMG.jpg
OMG.jpg (1.41 MiB) Viewed 881 times

Re: Screenshot thread

Posted: Tue Jan 02, 2018 10:54 pm
by dondondon
looks super nice, king of worms. thanks for keeping the forum alive between front page updates with all your contributions :)

*goes back to lurking*

Re: Screenshot thread

Posted: Wed Jan 03, 2018 10:01 am
by King of Worms
Thank you, sometimes it feels lonely here :|

Re: Screenshot thread

Posted: Wed Jan 03, 2018 11:43 am
by ifkopifko
Feelings are deceitful. ;) I am sure I'm not the only one lurking, watching and being overwhelmed by the progress made on this project. Since I have nothing to add myself, I do not post, but know this: I really like what you are doing. :-)

One thing perhaps, in your upscaling project... it's just a suggestion. I think you are going for unnecessarily high resolution. For the purpose of working on the images it might be beneficial, but the final sprite could be much smaller I think. If for no other reason, at least for the sake of performance. :-)