Did You Know?: Shade Of Map Pixels Tell A lot About A Location

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pango
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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by pango » Sat May 16, 2020 6:03 pm

mikeprichard wrote:
Sat May 16, 2020 4:30 pm
There are quite a few mini-guides online about color blind-friendly palettes, but I think one good basic description - with a helpful "Accessible palettes" section at the bottom of the page - is at https://davidmathlogic.com/colorblind/# ... -%23004D40.
"It is a good practice to, where possible, avoid conveying information purely through color."
Well, that's exactly what that map does!
mikeprichard wrote:
Sat May 16, 2020 4:30 pm
Pango, I do also like your idea for stronger black outlines around the pixels, if that's feasible given how obviously tiny they are!
Well, I hope you're all aware of the right click to zoom 2x, right?
When a measure becomes a target, it ceases to be a good measure.
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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by mikeprichard » Sat May 16, 2020 11:44 pm

pango wrote:
Sat May 16, 2020 6:03 pm
"It is a good practice to, where possible, avoid conveying information purely through color."
Well, that's exactly what that map does!
Ha, exactly - but the sample palettes at the bottom of that linked page give an idea of which specific colors are friendly to colorblind people of all types.
pango wrote:
Sat May 16, 2020 6:03 pm
Well, I hope you're all aware of the right click to zoom 2x, right?
Wow, I wasn't, and that just blew my mind! I assume this is an addition in DFU that wasn't in classic? Very cool, though I don't think there are any hints that you can do this on the map.

Would you be willing to do something around this at some point? Would be a really nice quality-of-life feature, I think, even for non-colorblind people with the stronger pixel outlines.

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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by Jay_H » Sat May 16, 2020 11:49 pm

Nah, it existed in classic too :)
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by mikeprichard » Sun May 17, 2020 12:29 am

Well, shows what I know! Very useful.

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pango
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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by pango » Sun May 17, 2020 2:58 am

Errr the location dots are really a stretched texture with point filter, so one cannot be very subtle by modifying the texture :(
They're certainly ways around that, just not as simple as I hoped...
dot outlines.jpg
dot outlines.jpg (213.99 KiB) Viewed 73 times
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by mikeprichard » Sun May 17, 2020 3:55 am

Believe it or not, I actually think that's a big improvement over classic (though of course pretty drastic). I appreciate your taking a look at this!

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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by pango » Sun May 17, 2020 5:01 am

Is that sufficient, or do outlines need to be darker?
outlines 2.jpg
outlines 2.jpg (201.87 KiB) Viewed 62 times
outline 2 zoomed.jpg
outline 2 zoomed.jpg (208.11 KiB) Viewed 62 times
At that value I find it still pleasing, but I'm not sure it's contrasted enough.
Either way I guess it will have to be an option, or need some keyboard toggle...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by pango » Sun May 17, 2020 5:18 am

Some variants for comparison; Previous examples were using 25% outlines darkening.
37.5%:
otulines 2 - 96.jpg
otulines 2 - 96.jpg (213.16 KiB) Viewed 56 times
50%:
outlines 2 - 128.jpg
outlines 2 - 128.jpg (223.98 KiB) Viewed 56 times
100% (aka plain black):
outlines 2 - 255.jpg
outlines 2 - 255.jpg (258.26 KiB) Viewed 53 times
(By the way, any of those levels of outlines help me point at locations, so maybe it's not such a bad option to enable...)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by mikeprichard » Sun May 17, 2020 6:21 am

Awesome, pango! I think the 50% version - or maybe even 60% - is a good compromise. By the way, did you already start adjusting the color palette for the marker pixels? I haven't played in a little while, but don't remember those paler blue (?) colors - they really stand out for me, which is nice. The outlines also help me distinguish colors a little better by reducing the blending with the main map green background. Very good stuff.

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Re: Did You Know?: Shade Of Map Pixels Tell A lot About A Location

Post by pango » Sun May 17, 2020 6:44 am

mikeprichard wrote:
Sun May 17, 2020 6:21 am
By the way, did you already start adjusting the color palette for the marker pixels?
Nope, unchanged colors. Either that, or there's a bug somewhere ;)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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