No I would not hold back the demo longer than necessary.Interkarma wrote: I've noticed it seems to lose vertical alignment occasionally, then snaps back into place when floating origin ticks. Like you said, happens mostly in the jet at altitude. I've not seen many problems at ground level though, the near/far terrains seem to overlap very nicely at the borders. Very impressive work from you guys. Let me know if you'd like me to hold up the demo for you guys to look at this issue. Overall, I think it's still a pretty awesome showcase of everyone's hard work.
One further bug though, I experience is that I often get "teleported" to jet fighter heights after using the fast travel map...
niceInterkarma wrote: The improved world loading is due to new method of reading ARENA2 directly from the data folder. This seems to be quite a bit faster than using Resources and .bytes method. I'm going to use this method moving forward for builds, and only use .bytes for overrides and special purpose stuff.