My DFU Setup
Posted: Wed Jul 01, 2020 11:47 am
I keep writing up the same posts over and over to answer questions about what mods to use etc. So I decided to just make this topic I could link to instead
What this setup does
Makes the game harder and more realistic while also improving a lot of mechanics, adding a bunch of QOL changes and makes the game deeper and more, dare I say, immersive.
It might not be the best mod set for a first playthrough, as it will be mostly harder. It does fix a LOT of stuff that you will find really weird and stupid in the game though and makes it a richer experience.
Note: this is for DFU v1.0.0
Installing Daggerfall
Use the guide here to install DaggerfallGameFiles
Do not trust any other installs.
If you have the GoG Cut, follow this: Migrating Away From GOG-Cut
Mods
Adjust Enemy Spawns Reduces random monsters.
Actions Framework Required for quest mods.
Ambient Text Gives small immersive text scrolls.
Aquatic Sprites Restores underwater sprites that were not used in the vanilla game.
Archaeologists Adds a guild and makes language skills not useless.
Basic Roads Adds Roads and paths to travel on using the Travel Options mod.
DirtTrackVisibilityTextures Adds tracks in the snow so you can find paths in the winter.
Beautiful Villages Overhauls the small villages.
Betony Restored Overhauls the Isle Of Betony.
Better Ambience Improves the sound experience and adds fog in dungeons.
Better Default Classes Makes the default classes much more useful.
Beyond Ashes - Bounty Hunters Adds Bounty Hunters to the game to track down and take down criminal players.
Bloodfall Adds blood to combat.
Climates and Calories Adds heat/cold effects as well as food items and starvation.
Cities Overhauled - Orsinium Overhauls Orsinium entrance.
Cities Overhauled Overhauls Cities
Climates Travel Map Makes the climates visible on the region maps.
Convenient Quest Log Improves the quest log, so it is not just a jumbled list.
Crossbows Adds Crossbows.
Vanilla Friendly Crossbows Makes the crossbows fit the classic style.
Daggerfall Enemy Expansion Adds heaps of new enemies to the game.
Daggerfall Expanded Textures Collection of textures used my many mods.
Darker Dungeons Douses light sources in dungeons if there are no humanoids spawned nearby.
Death Sentence You can now be sentenced to death.
Detailed City Walls Makes city walls look much better and contain NPC and furniture.
Diverse Weapons Overhauls the appearance of weapons.
Hand Drawn Bows Adds nicer art for the bows.
Drafty Secret Doors Secret doors makes a wind sound, making it possible to naturally detect them during exploring.
Dynamic Skies Changes the classic sky to one that works better with DFU. Also adds pixel snow.
Famous Faces Adds lots of unique npcs.
Finding My Religion Overhauls the Temple interiors.
Forts Overhauled - Llugwych Overhauls Woodborne Hall entrance.
Forts Overhauled - Woodborne Overhauls Llugwychl entrance.
Fixed Desert Architecture Overhauls the Desert settlements
Fixed Dungeon Exteriors Improves dungeon entrances. Castles actually have castles, ruins are ruins etc.
fixed paperdoll skin Makes the skin tones of faces and bodies match for the player character.
Hidden Map Locations You have to discover settlements for them to be visible on the travel map.
Improved Interior Lighting Makes the houses and dungeons much more atmospheric.
Kab's Unleveled Spells Removes spells level scaling.
LevelUp Adjuster Can be used to change what happens when you level up.
Limited Gold Shops Gives shop a limit to how much they can buy.
Lively Cities Adds outdoor static npcs.
Logical Lootpiles Lootpiles now use sprites that match the content.
Lootable Villagers Dead villagers leaves a corpse with loot.
Lousy Lycans Changes lycantrophy to be a curse with cool side effects.
Low Poly Trees Adds low poly trees to the wilderness.
New Paintings Adds more paintings to appear on walls and in loot.
Nine's Unique Wear More unique clothing styles.
NPC Flat Replacer Framework for other mods
Order Service Smiths take custom orders for weapons and armor.
Paints and Dyes Adds bottles that let you change the colors of clothing.
Physical Combat and Armor Overhaul Changes and improves combat calculations to make more sense.
Privateers Hold Overhaul Improves the entrance area of Privateers.
Quest Offer Locations When offered quests, they say how far away the quests goal is and you can set a max distance.
Races Redone Adds a lot more effects to your race selection.
Readied Spellcasting Hands Makes you hold your hands up when you have a spell ready to cast.
Realistic Wagon Makes horse and wagon in the game act more realistic.
Reasonable Blood Visually changes enemies to not have blood effects if it makes no sense.
Red Brick Replacer Functioning teleporters show a starry sky instead of a brick wall.
Repair Tools Shops sell items that can be used to repair partially damaged items yourself.
Roleplay and Realism Lots and lots of tweaks and improvements to the game.
Roleplay and Realism - Items Lots and lots of tweaks and improvements to items and loot.
RMB Resource Pack Assets for other mods.
Skill Books Adds books to the game that takes an hour to read to train skills.
Skulduggery An overhaul for thief mechanics. Also adds thief items for sale at the thief guild.
Taverns Renamed Makes tavern names match tavern map names.
Taverns Redone Overhauls tavern interiors.
Tempered Interiors Building interiors reflect their quality level.
Travel Options For realistic traveling. This mod-set doesn't really work without it.
Unique Armor Dwarf plate armor overhaul.
Unleveled Loot Makes loot generation not level scale. Also makes shop quality count a lot for their stock.
Unleveled Quests The "Unleveled Mobs" does not work with this list, but the Quest fixes do.
Usable Starting Equipment Makes sure you start with equipment that your character can actually equip.
Vampiric Options Gives some options and mechanics changes to improve the vampire experience.
Vanilla Enhanced Improved pixel art in the original style.
Terrain Options Makes the Travel Options winter tracks work with VE.
Varied Wealthy Homes Overhauls Manor and Palace settlements.
Villager Reactions Commoners/guards react to monsters in town.
Wilderness Overhaul Nature layout much improved.
Windmills Of Daggerfall Adds windmills. They're a nice addition.
World Of Daggerfall Massive project increasing the diversity of the game world by adding new locations, mountains etc.
Quest Packs
Arena's Adventures Adds more quest.
JayH's Random Little Quests Adds some random events.
Jobs of the Thieves Guild Adds more quests to the thieves guild.
Quest Pack 1 Adds lots and lots of new quests to the game, making it much less repetitive.
theJF Quest Pack Adds more quests.
Rumors of the Iliac Bay Adds more rumor results to the NPC conversations.
Games And Gambling Tavern patrons might offer games to bet on.
Non-"Main Quest" Gameplay
After having played Daggerfall a while, the main quest and always starting in Privateers Hold might begin to feel stale. In that case, try out a combination of these mods:
Optional Main Quest Lets you remove the Main Quest.
Dynamically Progressing Main Quest Same as "Optional Main Quest" but some other person is doing the main quest and you hear about it.
Random Starting Dungeon Start in random dungeon. WARNING: very deadly with this modlist unless you set it to only place you in easy dungeon types.
Immersion Roles Starts you off with a multi-part quest/backstory. For example, being an escaped slave or a bounty hunter looking for a killer. Note that there is also a "Random Immersion Roles" mod that can be used instead of deciding which role to install.
DFU settings and mod settings
Attached to this post is a zip file: It contains the DFU settings, mod settings and mod load order I use.
To just get the same settings, extract the "Daggerfall Unity" folder over the folder you have at:
"C:/Users/<username>/AppData/LocalLow/Daggerfall Workshop"
(AppData is hidden, Mac and Linux might have different folder structure.)
When asked if you want to overwrite files, answer yes.
Once this is done, start DFU again. You will be prompted to select the Arena2 file path again.
Just select the same file path as you were already using.
You should now have a fully modded Daggerfall Unity with all settings for DFU and Mods set correctly.
(Your game resolution will be set at 1920x1080, so just change that in the launcher before clicking "Play" if you wish.)
What this setup does
Makes the game harder and more realistic while also improving a lot of mechanics, adding a bunch of QOL changes and makes the game deeper and more, dare I say, immersive.
It might not be the best mod set for a first playthrough, as it will be mostly harder. It does fix a LOT of stuff that you will find really weird and stupid in the game though and makes it a richer experience.
Note: this is for DFU v1.0.0
Installing Daggerfall
Use the guide here to install DaggerfallGameFiles
Do not trust any other installs.
If you have the GoG Cut, follow this: Migrating Away From GOG-Cut
Mods
Adjust Enemy Spawns Reduces random monsters.
Actions Framework Required for quest mods.
Ambient Text Gives small immersive text scrolls.
Aquatic Sprites Restores underwater sprites that were not used in the vanilla game.
Archaeologists Adds a guild and makes language skills not useless.
Basic Roads Adds Roads and paths to travel on using the Travel Options mod.
DirtTrackVisibilityTextures Adds tracks in the snow so you can find paths in the winter.
Beautiful Villages Overhauls the small villages.
Betony Restored Overhauls the Isle Of Betony.
Better Ambience Improves the sound experience and adds fog in dungeons.
Better Default Classes Makes the default classes much more useful.
Beyond Ashes - Bounty Hunters Adds Bounty Hunters to the game to track down and take down criminal players.
Bloodfall Adds blood to combat.
Climates and Calories Adds heat/cold effects as well as food items and starvation.
Cities Overhauled - Orsinium Overhauls Orsinium entrance.
Cities Overhauled Overhauls Cities
Climates Travel Map Makes the climates visible on the region maps.
Convenient Quest Log Improves the quest log, so it is not just a jumbled list.
Crossbows Adds Crossbows.
Vanilla Friendly Crossbows Makes the crossbows fit the classic style.
Daggerfall Enemy Expansion Adds heaps of new enemies to the game.
Daggerfall Expanded Textures Collection of textures used my many mods.
Darker Dungeons Douses light sources in dungeons if there are no humanoids spawned nearby.
Death Sentence You can now be sentenced to death.
Detailed City Walls Makes city walls look much better and contain NPC and furniture.
Diverse Weapons Overhauls the appearance of weapons.
Hand Drawn Bows Adds nicer art for the bows.
Drafty Secret Doors Secret doors makes a wind sound, making it possible to naturally detect them during exploring.
Dynamic Skies Changes the classic sky to one that works better with DFU. Also adds pixel snow.
Famous Faces Adds lots of unique npcs.
Finding My Religion Overhauls the Temple interiors.
Forts Overhauled - Llugwych Overhauls Woodborne Hall entrance.
Forts Overhauled - Woodborne Overhauls Llugwychl entrance.
Fixed Desert Architecture Overhauls the Desert settlements
Fixed Dungeon Exteriors Improves dungeon entrances. Castles actually have castles, ruins are ruins etc.
fixed paperdoll skin Makes the skin tones of faces and bodies match for the player character.
Hidden Map Locations You have to discover settlements for them to be visible on the travel map.
Improved Interior Lighting Makes the houses and dungeons much more atmospheric.
Kab's Unleveled Spells Removes spells level scaling.
LevelUp Adjuster Can be used to change what happens when you level up.
Limited Gold Shops Gives shop a limit to how much they can buy.
Lively Cities Adds outdoor static npcs.
Logical Lootpiles Lootpiles now use sprites that match the content.
Lootable Villagers Dead villagers leaves a corpse with loot.
Lousy Lycans Changes lycantrophy to be a curse with cool side effects.
Low Poly Trees Adds low poly trees to the wilderness.
New Paintings Adds more paintings to appear on walls and in loot.
Nine's Unique Wear More unique clothing styles.
NPC Flat Replacer Framework for other mods
Order Service Smiths take custom orders for weapons and armor.
Paints and Dyes Adds bottles that let you change the colors of clothing.
Physical Combat and Armor Overhaul Changes and improves combat calculations to make more sense.
Privateers Hold Overhaul Improves the entrance area of Privateers.
Quest Offer Locations When offered quests, they say how far away the quests goal is and you can set a max distance.
Races Redone Adds a lot more effects to your race selection.
Readied Spellcasting Hands Makes you hold your hands up when you have a spell ready to cast.
Realistic Wagon Makes horse and wagon in the game act more realistic.
Reasonable Blood Visually changes enemies to not have blood effects if it makes no sense.
Red Brick Replacer Functioning teleporters show a starry sky instead of a brick wall.
Repair Tools Shops sell items that can be used to repair partially damaged items yourself.
Roleplay and Realism Lots and lots of tweaks and improvements to the game.
Roleplay and Realism - Items Lots and lots of tweaks and improvements to items and loot.
RMB Resource Pack Assets for other mods.
Skill Books Adds books to the game that takes an hour to read to train skills.
Skulduggery An overhaul for thief mechanics. Also adds thief items for sale at the thief guild.
Taverns Renamed Makes tavern names match tavern map names.
Taverns Redone Overhauls tavern interiors.
Tempered Interiors Building interiors reflect their quality level.
Travel Options For realistic traveling. This mod-set doesn't really work without it.
Unique Armor Dwarf plate armor overhaul.
Unleveled Loot Makes loot generation not level scale. Also makes shop quality count a lot for their stock.
Unleveled Quests The "Unleveled Mobs" does not work with this list, but the Quest fixes do.
Usable Starting Equipment Makes sure you start with equipment that your character can actually equip.
Vampiric Options Gives some options and mechanics changes to improve the vampire experience.
Vanilla Enhanced Improved pixel art in the original style.
Terrain Options Makes the Travel Options winter tracks work with VE.
Varied Wealthy Homes Overhauls Manor and Palace settlements.
Villager Reactions Commoners/guards react to monsters in town.
Wilderness Overhaul Nature layout much improved.
Windmills Of Daggerfall Adds windmills. They're a nice addition.
World Of Daggerfall Massive project increasing the diversity of the game world by adding new locations, mountains etc.
Quest Packs
Arena's Adventures Adds more quest.
JayH's Random Little Quests Adds some random events.
Jobs of the Thieves Guild Adds more quests to the thieves guild.
Quest Pack 1 Adds lots and lots of new quests to the game, making it much less repetitive.
theJF Quest Pack Adds more quests.
Rumors of the Iliac Bay Adds more rumor results to the NPC conversations.
Games And Gambling Tavern patrons might offer games to bet on.
Non-"Main Quest" Gameplay
After having played Daggerfall a while, the main quest and always starting in Privateers Hold might begin to feel stale. In that case, try out a combination of these mods:
Optional Main Quest Lets you remove the Main Quest.
Dynamically Progressing Main Quest Same as "Optional Main Quest" but some other person is doing the main quest and you hear about it.
Random Starting Dungeon Start in random dungeon. WARNING: very deadly with this modlist unless you set it to only place you in easy dungeon types.
Immersion Roles Starts you off with a multi-part quest/backstory. For example, being an escaped slave or a bounty hunter looking for a killer. Note that there is also a "Random Immersion Roles" mod that can be used instead of deciding which role to install.
DFU settings and mod settings
Attached to this post is a zip file: It contains the DFU settings, mod settings and mod load order I use.
To just get the same settings, extract the "Daggerfall Unity" folder over the folder you have at:
"C:/Users/<username>/AppData/LocalLow/Daggerfall Workshop"
(AppData is hidden, Mac and Linux might have different folder structure.)
When asked if you want to overwrite files, answer yes.
Once this is done, start DFU again. You will be prompted to select the Arena2 file path again.
Just select the same file path as you were already using.
You should now have a fully modded Daggerfall Unity with all settings for DFU and Mods set correctly.
(Your game resolution will be set at 1920x1080, so just change that in the launcher before clicking "Play" if you wish.)