My DFU Setup

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Ralzar
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My DFU Setup

Post by Ralzar »

I keep writing up the same posts over and over to answer questions about what mods to use etc. So I decided to just make this topic I could link to instead :D


What this setup does

Makes the game harder and more realistic while also improving a lot of mechanics, adding a bunch of QOL changes and makes the game deeper and more, dare I say, immersive.
It might not be the best mod set for a first playthrough, as it will be mostly harder. It does fix a LOT of stuff that you will find really weird and stupid in the game though and makes it a richer experience.


Note: this is for DFU v1.0.0


Installing Daggerfall
Use the guide here to install DaggerfallGameFiles

Do not trust any other installs.
If you have the GoG Cut, follow this: Migrating Away From GOG-Cut



Mods

Adjust Enemy Spawns Reduces random monsters.
Actions Framework Required for quest mods.
Ambient Text Gives small immersive text scrolls.
Aquatic Sprites Restores underwater sprites that were not used in the vanilla game.
Archaeologists Adds a guild and makes language skills not useless.
Basic Roads Adds Roads and paths to travel on using the Travel Options mod.
DirtTrackVisibilityTextures Adds tracks in the snow so you can find paths in the winter.
Beautiful Villages Overhauls the small villages.
Betony Restored Overhauls the Isle Of Betony.
Better Ambience Improves the sound experience and adds fog in dungeons.
Better Default Classes Makes the default classes much more useful.
Beyond Ashes - Bounty Hunters Adds Bounty Hunters to the game to track down and take down criminal players.
Bloodfall Adds blood to combat.
Climates and Calories Adds heat/cold effects as well as food items and starvation.
Cities Overhauled - Orsinium Overhauls Orsinium entrance.
Cities Overhauled Overhauls Cities
Climates Travel Map Makes the climates visible on the region maps.
Convenient Quest Log Improves the quest log, so it is not just a jumbled list.
Crossbows Adds Crossbows.
Vanilla Friendly Crossbows Makes the crossbows fit the classic style.
Daggerfall Enemy Expansion Adds heaps of new enemies to the game.
Daggerfall Expanded Textures Collection of textures used my many mods.
Darker Dungeons Douses light sources in dungeons if there are no humanoids spawned nearby.
Death Sentence You can now be sentenced to death.
Detailed City Walls Makes city walls look much better and contain NPC and furniture.
Diverse Weapons Overhauls the appearance of weapons.
Hand Drawn Bows Adds nicer art for the bows.
Drafty Secret Doors Secret doors makes a wind sound, making it possible to naturally detect them during exploring.
Dynamic Skies Changes the classic sky to one that works better with DFU. Also adds pixel snow.
Famous Faces Adds lots of unique npcs.
Finding My Religion Overhauls the Temple interiors.
Forts Overhauled - Llugwych Overhauls Woodborne Hall entrance.
Forts Overhauled - Woodborne Overhauls Llugwychl entrance.
Fixed Desert Architecture Overhauls the Desert settlements
Fixed Dungeon Exteriors Improves dungeon entrances. Castles actually have castles, ruins are ruins etc.
fixed paperdoll skin Makes the skin tones of faces and bodies match for the player character.
Hidden Map Locations You have to discover settlements for them to be visible on the travel map.
Improved Interior Lighting Makes the houses and dungeons much more atmospheric.
Kab's Unleveled Spells Removes spells level scaling.
LevelUp Adjuster Can be used to change what happens when you level up.
Limited Gold Shops Gives shop a limit to how much they can buy.
Lively Cities Adds outdoor static npcs.
Logical Lootpiles Lootpiles now use sprites that match the content.
Lootable Villagers Dead villagers leaves a corpse with loot.
Lousy Lycans Changes lycantrophy to be a curse with cool side effects.
Low Poly Trees Adds low poly trees to the wilderness.
New Paintings Adds more paintings to appear on walls and in loot.
Nine's Unique Wear More unique clothing styles.
NPC Flat Replacer Framework for other mods
Order Service Smiths take custom orders for weapons and armor.
Paints and Dyes Adds bottles that let you change the colors of clothing.
Physical Combat and Armor Overhaul Changes and improves combat calculations to make more sense.
Privateers Hold Overhaul Improves the entrance area of Privateers.
Quest Offer Locations When offered quests, they say how far away the quests goal is and you can set a max distance.
Races Redone Adds a lot more effects to your race selection.
Readied Spellcasting Hands Makes you hold your hands up when you have a spell ready to cast.
Realistic Wagon Makes horse and wagon in the game act more realistic.
Reasonable Blood Visually changes enemies to not have blood effects if it makes no sense.
Red Brick Replacer Functioning teleporters show a starry sky instead of a brick wall.
Repair Tools Shops sell items that can be used to repair partially damaged items yourself.
Roleplay and Realism Lots and lots of tweaks and improvements to the game.
Roleplay and Realism - Items Lots and lots of tweaks and improvements to items and loot.
RMB Resource Pack Assets for other mods.
Skill Books Adds books to the game that takes an hour to read to train skills.
Skulduggery An overhaul for thief mechanics. Also adds thief items for sale at the thief guild.
Taverns Renamed Makes tavern names match tavern map names.
Taverns Redone Overhauls tavern interiors.
Tempered Interiors Building interiors reflect their quality level.
Travel Options For realistic traveling. This mod-set doesn't really work without it.
Unique Armor Dwarf plate armor overhaul.
Unleveled Loot Makes loot generation not level scale. Also makes shop quality count a lot for their stock.
Unleveled Quests The "Unleveled Mobs" does not work with this list, but the Quest fixes do.
Usable Starting Equipment Makes sure you start with equipment that your character can actually equip.
Vampiric Options Gives some options and mechanics changes to improve the vampire experience.
Vanilla Enhanced Improved pixel art in the original style.
Terrain Options Makes the Travel Options winter tracks work with VE.
Varied Wealthy Homes Overhauls Manor and Palace settlements.
Villager Reactions Commoners/guards react to monsters in town.
Wilderness Overhaul Nature layout much improved.
Windmills Of Daggerfall Adds windmills. They're a nice addition.
World Of Daggerfall Massive project increasing the diversity of the game world by adding new locations, mountains etc.



Quest Packs
Arena's Adventures Adds more quest.
JayH's Random Little Quests Adds some random events.
Jobs of the Thieves Guild Adds more quests to the thieves guild.
Quest Pack 1 Adds lots and lots of new quests to the game, making it much less repetitive.
theJF Quest Pack Adds more quests.
Rumors of the Iliac Bay Adds more rumor results to the NPC conversations.
Games And Gambling Tavern patrons might offer games to bet on.





Non-"Main Quest" Gameplay

After having played Daggerfall a while, the main quest and always starting in Privateers Hold might begin to feel stale. In that case, try out a combination of these mods:
Optional Main Quest Lets you remove the Main Quest.
Dynamically Progressing Main Quest Same as "Optional Main Quest" but some other person is doing the main quest and you hear about it.
Random Starting Dungeon Start in random dungeon. WARNING: very deadly with this modlist unless you set it to only place you in easy dungeon types.
Immersion Roles Starts you off with a multi-part quest/backstory. For example, being an escaped slave or a bounty hunter looking for a killer. Note that there is also a "Random Immersion Roles" mod that can be used instead of deciding which role to install.




DFU settings and mod settings

Attached to this post is a zip file:
AppData_Stuff.zip
(29.14 KiB) Downloaded 70 times
It contains the DFU settings, mod settings and mod load order I use.
To just get the same settings, extract the "Daggerfall Unity" folder over the folder you have at:

"C:/Users/<username>/AppData/LocalLow/Daggerfall Workshop"
(AppData is hidden, Mac and Linux might have different folder structure.)
modsettings2.png
modsettings2.png (31.32 KiB) Viewed 2215 times

When asked if you want to overwrite files, answer yes.

Once this is done, start DFU again. You will be prompted to select the Arena2 file path again.
Just select the same file path as you were already using.


You should now have a fully modded Daggerfall Unity with all settings for DFU and Mods set correctly.
(Your game resolution will be set at 1920x1080, so just change that in the launcher before clicking "Play" if you wish.)
Last edited by Ralzar on Mon Jan 22, 2024 9:02 pm, edited 72 times in total.

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: My DFU Setup

Post by Ralzar »

Advice for playing this modlist
(This assumes you already know Daggerfall gameplay)


1: Classes
The default classes are now more interesting and better built.
Please try out one of these for a balanced start to the game.


2: Cold and Warmth
Open the Status window to see if you are too cold/warm etc.
If you are too cold/warm, you lose fatuige faster or might even get attribute debuffs
Weakness to Frost, makes you freeze easier, Weakness to Fire makes you sweat easier.
Thick covering clothes are warm, flimsy clothes are cool.
You can wear two cloaks. Formal cloaks are very warm.
Remember that you can USE clothes in the inventory to change how you wear them. Pull your hood up when it rains.


3: Survival mechanics
You need to bring a Waterskin and some Ration Sacks. The character automatically consumes these as needed.
When resting, do so in a tavern or by clicking a fire. Camping Equipment can make a fire.
Eating at a tavern or buying/making fresh food gives you a long term fatigue regen buff.

The Status window (keybind "c") will tell you if anything is wrong ( hungry, too cold etc) and how to fix it.
These effects seem confusing to new players, but the rule is: use common sense (not weird game logic) and it will
usually work out.


4: Travel mechanics
Cities are now connected by roads.
Stand on a road and press "F" to follow the road.
You can still fast travel by selecting "Stay At Inns" in the travel map menu.
Ships will only sail from port cities, but can take you anywhere.


5: Horse and Wagon
These are now both physical items. They get left behind if you travel without them.
Having a wagon is a hassle. Think hard before you decide if it is worth it.
Buy a bag of sugar lumps so you can call your horse to you. (Only works when it is in the same area)
Really, think about the logistics of the recall spell. The horse and wagon only teleport if you are on them.
On the bonus side: You can name your horse.


6: Encumbrance
If you carry too much, your Speed will be debuffed. This means: slow movement and slow weapon swing speed.
Only looting small valuable items and trying to keep your encumbrance as low as possible is a good idea.


7: Combat and gear
Hitchance now depends much more on your skill with the weapon type.
Damage from attacks is increased by weapons and reduced by armor.
Weapons and Armor take more damage. Make sure to buy some repair tools in town for your most used gear.
Loot mechanics no longer are level scaled. So you might get lucky with drops or see super pricy items in stores.


6: Magic
If you start as a caster, you start with spells that fit your skills and you can actually cast.
Level scaling is removed from spells, so your relevant skill will determine their effectiveness.
One handy side-effect of this: paralyzation by monsters is usually much, much shorter.


7: Darkness
Dungeons are closer to realistically dark. Bring torches or lantern/oil.
If you run out of light sources, Steal light sources (torches, candles, lamps) off the walls.
You can also light burned out torches on the walls by clicking them with Grab or Dialogue.

8: Misc
Alchemist shops now sell potions. They are more expensive than at temples.
The Map now only displays larger towns and cities. The rest you have to discover through travel.
Quests now generally only send you to locations within a couple of days travel.
Vampirism is now less punishing, lycantrophy is a lot more punishing.
Last edited by Ralzar on Sun Jan 21, 2024 12:08 pm, edited 1 time in total.

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KovuCougar
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Joined: Thu Aug 27, 2020 3:32 am

Re: My DFU Setup

Post by KovuCougar »

I've tried searching Nexus and these forums for "Better Ambiance" but can't seem to find that one. Has it changed names?

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: My DFU Setup

Post by Ralzar »

KovuCougar wrote: Tue Oct 20, 2020 1:05 pm I've tried searching Nexus and these forums for "Better Ambiance" but can't seem to find that one. Has it changed names?
I see it's a spelling error :D

https://www.nexusmods.com/daggerfallunity/mods/139

Lokkrin Zhataros
Posts: 256
Joined: Thu Nov 21, 2019 9:27 pm

Re: My DFU Setup

Post by Lokkrin Zhataros »

Hi Ralzar. Don't know if this is an appropriate place to ask this about your setup and settings, I suppose it's a bit of an odd question.

I'm using Better Ambiance mod trying to make dungeons as dark and gloomy as possible and was curious if you use the Dungeon Fog settings and what your opinions are with that. I can't seem to make up my mind if whether or not I like the fog in my dungeons.

Thanks!

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Ralzar
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Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: My DFU Setup

Post by Ralzar »

Haha, exactly where I am with that mod effect as well.

I really like the effect and how it makes dungeons a bit more unique. But I kinda hate how the fog makes the dungeons brighter instead of darker.

Lokkrin Zhataros
Posts: 256
Joined: Thu Nov 21, 2019 9:27 pm

Re: My DFU Setup

Post by Lokkrin Zhataros »

Agreed, the shade of blue fog is too bright for the dungeons. I wish I could change the color of the fog, might be interesting.

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Ralzar
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Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: My DFU Setup

Post by Ralzar »

Updated for 0.11.0

Removed Magiconos mod for wear and tear on equipment as apparently this same code is running in his PCO mod. So I was wearing down stuff at twice the rate :D

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Ralzar
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Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: My DFU Setup

Post by Ralzar »

Updated for 0.11.4 now that I have played a while with my new modlist.

Biggest addition is probably switching out "Mountains & Hills" for "Interesting Eroded Terrain".

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Jay_H
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Re: My DFU Setup

Post by Jay_H »

Mighty Foot (Makes the wilderness have terrain)
It would be cool if it did that, but I don't think that's Mighty Foot's purpose :D

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