Upgrading To Unity 2019.4.2f1 LTS Baseline

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Ralzar
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Ralzar »

Ok, did a little bit of testing with 2019.4.2f1 and the master branch of DFU. I used Hazelnuts RP&R mod with no other mods loaded.

Small aside: his Archeologist mod used a hardstring reference that threw an error because you moved those (for localization I assume). I fixed that.

Probem is, that's the only error unity threw up.


RP&R in Unity Editor with v 0.10.25: Works
RP&R in Live build v 0.10.24: Works
RP&R in Live build v0.10.25: Fails


I get no errors, but both the horse galloping and the bandage-use was not working in 0.10.25 Live. It worked in both 0.10.25 editor and in 0.10.24 live.

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Jay_H
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Jay_H »

Yes, you guys need to have Unity 2019.4.2f1 installed and cloned the source from 0.10.25 release. You should be rebuilding mods specifically for 0.10.25, fixing problems, and updating your releases. Again, that's what this release cycle is intended for. :)
Yes, Unity 2019.4.2f1 mods for DFU are incompatible with 0.10.24. They simply don't appear in the mod window. The mods are going to need a whole new release for 0.10.25 and beyond. Just found that out trying Kamer's newest version of VIO5.

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Ralzar
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Ralzar »

Ok, the problem might be we're not rebuilding. I didn't catch that we needed to do that. Ok, doing a test with RP&R.

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Interkarma
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Interkarma »

For the next little while, I recommend cloning code from tagged release on git matching version on Live Builds. There's a lot of changes coming over next few weeks with localization in master. :)

I've just made a change to live builds page to show 0.10.24 (stable) above 0.10.25 (preview). I'll keep this format moving forwards when large changes are made like the ones happening now (2019.4 with .NET 4.0, Addressables with Localization).

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Interkarma
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Interkarma »

BTW, I am genuinely sorry for the hassle guys. I work hard to try and minimize problems and communicate everything clearly. I think I relied too much on some of the community knowledge being "built in" this time around, forgetting how long it has been since the 2018.2 upgrade and how much the modding space has grown. I will remember this and try to communicate better next time.

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Magicono43
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Magicono43 »

Interkarma wrote: Thu Jul 16, 2020 10:11 pm BTW, I am genuinely sorry for the hassle guys. I work hard to try and minimize problems and communicate everything clearly. I think I relied too much on some of the community knowledge being "built in" this time around, forgetting how long it has been since the 2018.2 upgrade and how much the modding space has grown. I will remember this and try to communicate better next time.
It's no problem, just a result of going forward, code is not static and always needs to be fixed at some point. Only thing that will be an issue might be the long "unsupported" mods still out there, but we will get past that as well with a bit of work.

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Ralzar
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Ralzar »

Yeah, this is what we get for modding a game in alpha. No problem man, it's bound to happen.

Although, it would have been a good idea to make a thread in the News forum about 0.10.25 being out. Several of us didn't know about it going live until a few days ago when users started reporting problems with a build we didn't know existed yet ;)



So, I just took the RP&R repository from Hazelnut: https://github.com/ajrb/dfunity-mods/tr ... layRealism
and built it in 2019.4.2f1.

Still same result. The mod is still just dead in live. Works fine in editor.

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Interkarma
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Interkarma »

Thank you for understanding. :)

The 0.10.25 release is considered a preview for everyone to work out any kinks in their mods after engine upgrade. I've made a small change to Live Builds now to tag this release as preview. The next release 0.10.26 will also be a preview. Hopefully by 0.10.27, we're back to stable again.

Please communicate with Hazelnut re. his mods not running in 0.10.25. I'm sure he'll be able to resolve or offer some insight.

I've also created a post in Mods & Features General to try and communicate this change more clearly.

viewtopic.php?f=12&t=3929

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Ralzar
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Ralzar »

Hm, I see Unity Hub now doesn't offer 2019.4.2F1 LTS, but has switched it out with 2019.4.4f1 LTS.

Should we still go with 2019.4.2F1 LTS?

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Magicono43
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Re: Upgrading To Unity 2019.4.2f1 LTS Baseline

Post by Magicono43 »

Ralzar wrote: Thu Jul 16, 2020 10:48 pm Hm, I see Unity Hub now doesn't offer 2019.4.2F1 LTS, but has switched it out with 2019.4.4f1 LTS.

Should we still go with 2019.4.2F1 LTS?
Is this what you are looking at?: https://unity3d.com/unity/qa/lts-releases

I just downloaded the 2019.4.2f1 download assistant from there.

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