Video Thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
User avatar
mikeprichard
Posts: 684
Joined: Sun Feb 19, 2017 6:49 pm

Re: Video Thread

Post by mikeprichard » Sun Aug 04, 2019 9:30 am

Of course there will be as many opinions on mods as there are players, but AlexanderSig's models mod really is an essential companion to DREAM (only the latter was featured in the above video). Still, I'm glad to see Vondur's (and others') recent videos raise a little more awareness about DFU and its modding possibilities.

BansheeXYZ
Posts: 472
Joined: Fri Oct 23, 2015 8:19 pm

Re: Video Thread

Post by BansheeXYZ » Sun Aug 04, 2019 11:44 am

Teralitha wrote:
Thu Jul 25, 2019 9:25 pm
Watching this video has revealed that the in game tutorial has incorrect button assignments. That will need fixing in case you guys arent aware of it already. Most people probably skip the tutorial and would never see the errors.
Rewording the tutorial is a waste of time, it should be nuked from orbit. Glancing at the hotkey screen teaches you more and faster, without ruining the immersion of the first dungeon with interruptive prompts. Also, if you've played the game before, which most everyone has, you're forced to click that "no" prompt every single time you create a character. I've probably clicked it 1000 times in my life. Reminds me of another prompt we recently got rid of.

User avatar
Azteca
Posts: 80
Joined: Tue Mar 26, 2019 12:38 am

Re: Video Thread

Post by Azteca » Sun Aug 04, 2019 5:10 pm

BansheeXYZ wrote:
Sun Aug 04, 2019 11:44 am
Teralitha wrote:
Thu Jul 25, 2019 9:25 pm
Watching this video has revealed that the in game tutorial has incorrect button assignments. That will need fixing in case you guys arent aware of it already. Most people probably skip the tutorial and would never see the errors.
Rewording the tutorial is a waste of time, it should be nuked from orbit. Glancing at the hotkey screen teaches you more and faster, without ruining the immersion of the first dungeon with interruptive prompts. Also, if you've played the game before, which most everyone has, you're forced to click that "no" prompt every single time you create a character. I've probably clicked it 1000 times in my life. Reminds me of another prompt we recently got rid of.
Your experience is not universal. The tutorial needs work but no, most people have not played Daggerfall and many who tried found it frustrating or confusing. If you’ve created 1000 characters since DFU has been out, that’s on you :lol: one click is something I can endure being “forced” to do.
It’s true that in its present state I ended up checking the controls a bunch and mostly going off of that. But it’s not necessarily a bad idea.

BansheeXYZ
Posts: 472
Joined: Fri Oct 23, 2015 8:19 pm

Re: Video Thread

Post by BansheeXYZ » Sun Aug 04, 2019 7:23 pm

Azteca wrote:
Sun Aug 04, 2019 5:10 pm
and many who tried found it frustrating or confusing.
Maybe the old controls were, but not now. Didn't Daggerfall default to cursor instead of mouselook? All the confusion now is about overly hidden mechanics. We get weekly questions about townfolk treating new characters like criminals because their PER is too low. PER's description says nothing about affecting reactions, and reputation, which also affects reactions, is invisible. Another problem with invisible rep is people can't see if the reputation enchantments stack, so they come here and ask about that too.

I'm trying to imagine what it would it would be like to put Daggerfall tutorials in every game...
smbtut.png
smbtut.png (10.27 KiB) Viewed 361 times

User avatar
Azteca
Posts: 80
Joined: Tue Mar 26, 2019 12:38 am

Re: Video Thread

Post by Azteca » Wed Aug 07, 2019 4:09 pm

Lady Lilia making a very helpful video in response to questions from her viewers (which means interest in actually playing it - yay). Link to it liberally.


User avatar
pango
Posts: 1321
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Video Thread

Post by pango » Wed Aug 07, 2019 7:17 pm

Cruising in snowy Daggerfall for the lulz!

Not sure how much of this is modding, how much is editing, but I enjoyed it either way :D
Thanks!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Azteca
Posts: 80
Joined: Tue Mar 26, 2019 12:38 am

Re: Video Thread

Post by Azteca » Thu Aug 08, 2019 9:34 pm

Mod video, featuring DREAM!


User avatar
pango
Posts: 1321
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Video Thread

Post by pango » Mon Aug 12, 2019 4:54 pm

Stream of the loot...
Like, 4 or 5 elven weapons right from Privateer's Hold before reaching level 2, and it goes on with (up to) elven armor pieces.
Not sure what could cause that... (DFU 0.10.3)
https://www.twitch.tv/videos/463863920
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
pango
Posts: 1321
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Video Thread

Post by pango » Wed Aug 14, 2019 10:18 pm

Lady Lilia selection of mods...
She did a very personal selection of mods, which is cool, the more choices the merrier (otherwise why have mods at all):
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
pango
Posts: 1321
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Video Thread

Post by pango » Fri Aug 16, 2019 9:15 pm

MidknightPrince / Galactic Chicken is back with a very moody video, featuring the Improved Interior Lighting mod, good stuff!


You can clearly hear the sound hiccup when UI windows are closed though :(
That's the kind of stuff that makes you go crazy once you noticed it
Last edited by pango on Fri Aug 16, 2019 9:25 pm, edited 2 times in total.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Post Reply