Video Thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Rytelier
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Re: Video Thread

Post by Rytelier » Fri Aug 16, 2019 9:23 pm

These ambient sounds are pretty cool!
They replace music, but I wasn't fan of it anyway. Would be cool to make music independent ambient sound mod though.

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pango
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Re: Video Thread

Post by pango » Tue Aug 20, 2019 2:15 pm

Nothing too special, but a very nice 2 hours gameplay.
The ingredients are a streamer that played classic Daggerfall, and that has played enough of Daggerfall Unity to know his way around things, and an audience that selected a "challenge" build, a redguard caster that cannot wear any armor.
The result is unusual or even dire situations calling for improvisation :D
Near the end he shows the build he's usually running, which is more advanced.



The only issue he talks about is the difficulty to hit enemies in cages...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Vondur
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Re: Video Thread

Post by Vondur » Fri Aug 23, 2019 8:50 pm



Finally starting to release these! Im so happy to find that the gameplay is turning out to be even more interesting and unique than my high expectations for this.

A genius madly obsessed with knowledge and ancient artefacts. No fighting skills, almost no magic skills. Trying to use language skills, manipulation, a brilliant intellect and maybe even vampirism to beat the game.
Adventure Art: https://www.youtube.com/channel/UCLFHRO ... VAelOQrl3Q

Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU

Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0

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pango
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Re: Video Thread

Post by pango » Sat Aug 24, 2019 9:59 am

Holy smoke!

Grimmith did a 12 hours stream playing Daggerfall Unity yesterday.
Daggerfall is (one of?) his favorite games, and he knows classic like very few people do (I think in one stream he estimated to have completed the main quest around 80 times), Also, I love his humor, very cool guy :)
I've yet to watch the whole stream, only caught it half way and had to go few hours later, but that's definitely something I'll do to check all he has to say about Daggerfall Unity. I already know he said he's a traditionalist and miss some of the bugs of classic, but on the other hand he seems to have enjoyed the experience enough to do a 12 hours stream, so maybe Daggerfall Unity is not that bad :lol:
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Video Thread

Post by Interkarma » Sat Aug 24, 2019 11:49 am

12 hours! :shock:

Will check out some of it, thanks for the link. :)

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Hazelnut
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Re: Video Thread

Post by Hazelnut » Sat Aug 24, 2019 1:19 pm

Gosh, a highlights reel of <1 hour would be lovely... but 12 hours.. nope.

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Jay_H
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Re: Video Thread

Post by Jay_H » Sat Aug 24, 2019 5:18 pm

Youtube link, for those whose computers overheat on Twitch:

No mods or quest packs. Though you've obviously been lurking on the forums based on your number of save files, Grimith, so come on out! :lol:

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Jay_H
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Re: Video Thread

Post by Jay_H » Sun Aug 25, 2019 1:37 am

Testing a new feature:

The immortal enemy.

The quest script is simple:

Code: Select all

_heal_ task:
    injured _nme_
    cast Heal spell on _nme_
    clear _heal_
This will be quite useful for some narrative flourishes. Its vulnerability is that enemies with low enough health to be one-shot can still be killed. So this'll be restricted to things like ghosts, daedra, vampires, zombies, and other awful things that need to be unkillable.

Man, can you imagine the mummy finger quest with this effect added on? :D

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Interkarma
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Re: Video Thread

Post by Interkarma » Sun Aug 25, 2019 2:11 am

Clever!

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Jay_H
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Re: Video Thread

Post by Jay_H » Wed Aug 28, 2019 7:21 am

Forum member dankbladedirk starting a video series, in this case without commentary for those who prefer it that way:

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