Video Thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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pango
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Re: Video Thread

Post by pango » Thu Sep 05, 2019 7:17 pm

Jay_H wrote:
Thu Sep 05, 2019 7:13 pm
Speaking of theJF, there's a new video here that explains how to find the hidden things in dungeons that mystify many players. A must-see for new Daggerfall users who find the dungeons oblique.
Spoiler alert :D

There's a few more, though, but those are certainly the most common ones.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Jay_H
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Re: Video Thread

Post by Jay_H » Thu Sep 05, 2019 7:20 pm

Ah, sorry, I was bouncing around and wasn't aware that there were spoilers :oops:

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pango
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Re: Video Thread

Post by pango » Thu Sep 05, 2019 7:31 pm

Well, you have to give examples of what the "levers" can look like I guess...
Still, I guess people that want to discover dungeon secrets on their own should be aware it gives several common examples or objects you can activate, and what they actually do.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

theJF
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Re: Video Thread

Post by theJF » Thu Sep 05, 2019 7:56 pm

I should have put something to clearly indicate it could be considered spoiling but because it takes me about 5 minutes to finish a single sentence those who are on the look-out to avoid spoilers probably foresaw the risk early enough. I hope!

Co-incidentally I've subsequently found two more examples of switches/levers (one of which is in a block that I don't think I've ever encountered before). But I'm not going to waffle on about this any more. In the old days I would have been desperate to know this stuff but, with the benefits of DFU, knowing how to identify which block you're in and knowing that switches have to be in the same block is sufficient for players to figure it out.

Would like to have a mod or setting that enables the yellow mini-map thing to be displayed in the main game view though...

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Jay_H
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Re: Video Thread

Post by Jay_H » Fri Oct 04, 2019 3:40 am

This is a bit unrelated perhaps, but does anyone have the link to that old 2016 clip (by Nystul or Lypyl?) where clicking on anything in Daggerfall Castle made it spin, including big things that should not spin? :lol:

CHAPPJO
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Re: Video Thread

Post by CHAPPJO » Fri Oct 04, 2019 4:03 am

Jay_H wrote:
Fri Oct 04, 2019 3:40 am
This is a bit unrelated perhaps, but does anyone have the link to that old 2016 clip (by Nystul or Lypyl?) where clicking on anything in Daggerfall Castle made it spin, including big things that should not spin? :lol:
https://www.youtube.com/watch?v=he0IuJ3t0gU

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Jay_H
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Re: Video Thread

Post by Jay_H » Fri Oct 04, 2019 4:03 am

THANK YOU! Awesome! :D

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King of Worms
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Re: Video Thread

Post by King of Worms » Fri Oct 04, 2019 8:59 am

Yes !! :))

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Levethian
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Re: Video Thread

Post by Levethian » Sun Oct 06, 2019 11:37 am

Stuck up a 3-minute excited noise about The Elder Scrolls & 'OnceLost Games' generally, with Unity as backdrop:


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Kamer
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Re: Video Thread

Post by Kamer » Fri Oct 18, 2019 9:01 am


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