Dungeons with identical modules

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Post Reply
User avatar
Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Dungeons with identical modules

Post by Ralzar »

Maybe I've just never noticed this before? Does this often happen? The streamer I was watching got really confused for a moment and thought the dungeon had somehow reset as it even spawned the same enemies in the same spots :D

dungname.png
dungname.png (163.46 KiB) Viewed 1874 times
dungmap.png
dungmap.png (172.03 KiB) Viewed 1874 times

User avatar
Magicono43
Posts: 1141
Joined: Tue Nov 06, 2018 7:06 am

Re: Dungeons with identical modules

Post by Magicono43 »

I'm sure the exact number of occurrences like this could be fairly easily tested with some data-scrapping of the various dungeon locations in the game, but I doubt it happens that often in this sort of way with a dungeon seeming to only have two dungeon modules that happen to be the exact same ones.

User avatar
BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: Dungeons with identical modules

Post by BadLuckBurt »

They look very similar but are not the same blocks. Also, I think he's playing with smaller dungeons active because that dungeon is supposed to be a lot bigger.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

User avatar
pango
Posts: 3358
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Dungeons with identical modules

Post by pango »

BadLuckBurt wrote: Mon Jan 18, 2021 5:38 am They look very similar but are not the same blocks. Also, I think he's playing with smaller dungeons active because that dungeon is supposed to be a lot bigger.
I don't think so, if that was the case there would be only one "inner" module in the dungeon (since that's how SmallerDungeons works).


They're around 30 unique dungeon module, each with 4 variants.
For a dungeon with n inner modules, the probability to have repeated unique module designs is a case of the birthday problem, so

Code: Select all

P(n) ~ 1 - exp(-n(n-1)/60)

Code: Select all

n      P(n)
1     0%
2     3.2%
3     9.5%
4     18.2%
5     28.3%
6     39.3%
I don't think random dungeons have more than 5 inner modules though.

If you take into account the exact module variants, the probabilities are much lower (P(5) ~ 8%), not to mention if you also add texture changes. But all those may not be distinct enough to not confuse players.

On the other hand it can be seen as a dungeon's house of mirrors trick
hall-of-mirrors.jpeg
hall-of-mirrors.jpeg (164.73 KiB) Viewed 1817 times
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: Dungeons with identical modules

Post by BadLuckBurt »

pango wrote: Mon Jan 18, 2021 4:59 pm I don't think so, if that was the case there would be only one "inner" module in the dungeon (since that's how SmallerDungeons works).
I have dumps of all locations and there is only one Ruins of Wickham Court. When I load it into my World Data Editor, these are the blocks it uses:

Image

That's definitely more than 3. I'll go and visit that location tonight with and without smaller dungeons active and see what happens.

- edit

OK, so I went there, it's in the Wrothgarian Mountains. Open the spoiler Screw the spoiler because it wasn't opening when I clicked it

It's definitely due to Smaller Dungeons, Ralzar's screenshot doesn't show the yellow layout thing but it's 4 border modules with an inner module in the middle.

This is the original dungeon:

Image

This is the smaller dungeons version:

Image
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

User avatar
pango
Posts: 3358
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Dungeons with identical modules

Post by pango »

BadLuckBurt wrote: Mon Jan 18, 2021 6:49 pm That's definitely more than 3.
That's 3 inner modules, which is what I usually count.

I also went there, but visited the dungeon manually to only map the reachable parts.

SmallerDungeons = False
2021_01_18_10_01_47.jpg
2021_01_18_10_01_47.jpg (146.78 KiB) Viewed 1799 times
That's the large version that has 2 identical inner modules at each end (with a different module with water in the middle)

SmallerDungeons = True
2021_01_18_10_00_38.jpg
2021_01_18_10_00_38.jpg (117.84 KiB) Viewed 1799 times
The smaller dungeon is made around the center module (the one containing water) only.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
pango
Posts: 3358
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Dungeons with identical modules

Post by pango »

I attached the gamesaves
Attachments
SAVE897_small.zip
(319.75 KiB) Downloaded 98 times
SAVE853_large.zip
(320.17 KiB) Downloaded 105 times
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

imsobadatnicknames
Posts: 371
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Dungeons with identical modules

Post by imsobadatnicknames »

BadLuckBurt wrote: Mon Jan 18, 2021 6:49 pm


Image

I don't think it's smaller dungeons. This screenshot of the original dungeon seems to have the same modules as the screenshot in Ralzar's post. It's just that in Ralzar's screenshot the dungeon doesn't seem to be fully explored yet (you can see a couple unopened doors) while in your screenshot the entire dungeon is revealed, including several parts that would be inaccessible during regular gameplay. That's why yours looks bigger. Your screenshot using the smaller dungeons option looks completely different from the dungeon in Ralzar's post.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

User avatar
BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: Dungeons with identical modules

Post by BadLuckBurt »

Looking at the full layout again, you guys are right. I should have taken a closer look last night
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

Post Reply