Maybe I've just never noticed this before? Does this often happen? The streamer I was watching got really confused for a moment and thought the dungeon had somehow reset as it even spawned the same enemies in the same spots
Dungeons with identical modules
- Ralzar
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- Magicono43
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Re: Dungeons with identical modules
I'm sure the exact number of occurrences like this could be fairly easily tested with some data-scrapping of the various dungeon locations in the game, but I doubt it happens that often in this sort of way with a dungeon seeming to only have two dungeon modules that happen to be the exact same ones.
- BadLuckBurt
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Re: Dungeons with identical modules
They look very similar but are not the same blocks. Also, I think he's playing with smaller dungeons active because that dungeon is supposed to be a lot bigger.
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- pango
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Re: Dungeons with identical modules
I don't think so, if that was the case there would be only one "inner" module in the dungeon (since that's how SmallerDungeons works).BadLuckBurt wrote: ↑Mon Jan 18, 2021 5:38 am They look very similar but are not the same blocks. Also, I think he's playing with smaller dungeons active because that dungeon is supposed to be a lot bigger.
They're around 30 unique dungeon module, each with 4 variants.
For a dungeon with n inner modules, the probability to have repeated unique module designs is a case of the birthday problem, so
Code: Select all
P(n) ~ 1 - exp(-n(n-1)/60)
Code: Select all
n P(n)
1 0%
2 3.2%
3 9.5%
4 18.2%
5 28.3%
6 39.3%
If you take into account the exact module variants, the probabilities are much lower (P(5) ~ 8%), not to mention if you also add texture changes. But all those may not be distinct enough to not confuse players.
On the other hand it can be seen as a dungeon's house of mirrors trick
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- BadLuckBurt
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Re: Dungeons with identical modules
I have dumps of all locations and there is only one Ruins of Wickham Court. When I load it into my World Data Editor, these are the blocks it uses:
That's definitely more than 3. I'll go and visit that location tonight with and without smaller dungeons active and see what happens.
- edit
OK, so I went there, it's in the Wrothgarian Mountains.
It's definitely due to Smaller Dungeons, Ralzar's screenshot doesn't show the yellow layout thing but it's 4 border modules with an inner module in the middle.
This is the original dungeon:
This is the smaller dungeons version:
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- pango
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Re: Dungeons with identical modules
That's 3 inner modules, which is what I usually count.
I also went there, but visited the dungeon manually to only map the reachable parts.
SmallerDungeons = False That's the large version that has 2 identical inner modules at each end (with a different module with water in the middle)
SmallerDungeons = True The smaller dungeon is made around the center module (the one containing water) only.
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Re: Dungeons with identical modules
I attached the gamesaves
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- SAVE897_small.zip
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- SAVE853_large.zip
- (320.17 KiB) Downloaded 105 times
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Re: Dungeons with identical modules
I don't think it's smaller dungeons. This screenshot of the original dungeon seems to have the same modules as the screenshot in Ralzar's post. It's just that in Ralzar's screenshot the dungeon doesn't seem to be fully explored yet (you can see a couple unopened doors) while in your screenshot the entire dungeon is revealed, including several parts that would be inaccessible during regular gameplay. That's why yours looks bigger. Your screenshot using the smaller dungeons option looks completely different from the dungeon in Ralzar's post.
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- BadLuckBurt
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Re: Dungeons with identical modules
Looking at the full layout again, you guys are right. I should have taken a closer look last night
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