halo everyone!
i'm not sure which mod / quest pack this quest was from - but sometime mid-way through my current game, there was this incident where some group took me aside and asked if i wanted to stop commiting crimes and start a new life..
the character i'm playing only really steals whenever i can successfully lockpick stores - and i also decided to do quite a few simple quests for the thieves guild and reached a mid rank ('bandit'). so from a roleplaying perspective i thought this was a great opportunity, and agreed to it. what then happened was i lost 100 reputation with the theives guild, and gained 100 reputation with the fighters guild (which i wasn't a member of - but noticed when i joined in). my legal reputation in that region also increased significantly.
i don't know if you all know which quest i'm referring to, and which quest pack it is from - but i just thought it was such an amazing experience. the type of quest which has such significant consequences based on our decisions, and i did not even choose the quest - it just happened to me.
i was wondering if there is potential for similar quests like this in future packs? to me, it kind of fulfills what i thought daggerfall as a game could be, when i played it some 20 years ago.
thank you to this mod community for making it happen!
interesting quest - potential for similar ones like this?
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- emmathepony
- Posts: 248
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Re: interesting quest - potential for similar ones like this?
That sounds really interesting but also kinda... extreme? Did you get kicked out the Thieves Guild or can you reverse that decision?
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Re: interesting quest - potential for similar ones like this?
haha yes it was kind of extreme, and i think similar quests in the future don't have to be that game changing - but it's nice to have random events that have consequences.
there is an (?roleplay and realism) option to be kicked out of the guilds (which i have on), but i haven't spoken to the guild members since. instead what i do for role-playing purposes - is always visit the thieves guild in every town i'm at - turn on invisibility (as if i am avoiding the members), and take the stuff on the floor.. lol. so as far as they are concerned, i'm probably either disappeared or not alive.
i was also wondering for end-game quests - in a similar line of quests to the 'mountain rumours' for masters of the fighters guild.. i think it would be really fun to have a complex multi-stage quest to assassinate the leaders (board of directors?) of the dark brotherhood and the thieves guild (separate quests obviously) - if you were previously a member. because you know the workings and the locations of the organization - and if you had the above quest where you 'turned' to a more upstanding life.. you might have motivation to do it. would be good if prolonged and messy, and by completing it - these organizations become temporarily dormant in the game or something.. while also frequently having scattered guild members trying to attack you after. such is the lifestyle of an adventurer, but i think a level 15+ character would welcome it..
you never know, it could be fun haha
there is an (?roleplay and realism) option to be kicked out of the guilds (which i have on), but i haven't spoken to the guild members since. instead what i do for role-playing purposes - is always visit the thieves guild in every town i'm at - turn on invisibility (as if i am avoiding the members), and take the stuff on the floor.. lol. so as far as they are concerned, i'm probably either disappeared or not alive.
i was also wondering for end-game quests - in a similar line of quests to the 'mountain rumours' for masters of the fighters guild.. i think it would be really fun to have a complex multi-stage quest to assassinate the leaders (board of directors?) of the dark brotherhood and the thieves guild (separate quests obviously) - if you were previously a member. because you know the workings and the locations of the organization - and if you had the above quest where you 'turned' to a more upstanding life.. you might have motivation to do it. would be good if prolonged and messy, and by completing it - these organizations become temporarily dormant in the game or something.. while also frequently having scattered guild members trying to attack you after. such is the lifestyle of an adventurer, but i think a level 15+ character would welcome it..
you never know, it could be fun haha
- Baler
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- Location: Earth
Re: interesting quest - potential for similar ones like this?
I remember doing an older custom quest for the fighters guild to kill a mage that was causing them trouble. That got me kicked out of the mages guild.
It's cool from a RP point of view but not expecting it or considering the action based off the vague description of my target I was upset at the time.
I believe the quest I encountered was one of JH's quests. These reputation changes are generally scripted right into the quest file.
That being said there are a few thief quest packs on nexus now, so I can't confirm since I've not done that thief quest.
Which quest packs did you add?
It's cool from a RP point of view but not expecting it or considering the action based off the vague description of my target I was upset at the time.
I believe the quest I encountered was one of JH's quests. These reputation changes are generally scripted right into the quest file.
That being said there are a few thief quest packs on nexus now, so I can't confirm since I've not done that thief quest.
Which quest packs did you add?
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- Jay_H
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Re: interesting quest - potential for similar ones like this?
That was absolutely from QP1 I suppose the shock is proper, but I hope to build the expectation that, as soon as you see "kill a member of the Mages Guild" or "steal from the Dark Brotherhood," alarm bells start sounding in your head and you keep away from danger For reference, that quest takes 10 points from your MG reputation, and it can only be done once per character.Baler wrote: ↑Mon Aug 09, 2021 1:07 pm I remember doing an older custom quest for the fighters guild to kill a mage that was causing them trouble. That got me kicked out of the mages guild.
It's cool from a RP point of view but not expecting it or considering the action based off the vague description of my target I was upset at the time.
Code: Select all
<ce> We've got a request here from ___res_
<ce> to go off some fellow wreaking havoc
<ce> around the city. Apparently some member
<ce> of the Mages Guild who's on _drug_,
<ce> or so they say. It's paying =gold_ gold.
<ce> Wanna take it?
Code: Select all
<ce> All right, I trust you can deal with the
<ce> consequences. The contract says that this so-called
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Re: interesting quest - potential for similar ones like this?
the one vs mages guild is ok because it does have a warning of some kind.
there is one merchant quest where if you accept you get like -100 regional reputation or something like that just for agreeing to smuggle. that one is crazy - because how did the authorities know about your activity on acceptance of a quest? almost like the merchant was an informant or something..
there is one merchant quest where if you accept you get like -100 regional reputation or something like that just for agreeing to smuggle. that one is crazy - because how did the authorities know about your activity on acceptance of a quest? almost like the merchant was an informant or something..
- Jay_H
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Re: interesting quest - potential for similar ones like this?
We reduced that to something like -15, +20 in DFU since it was just ridiculous in classic. It isn't enabled yet in the current builds; that'll come in the near future.
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Re: interesting quest - potential for similar ones like this?
oh that's neat too.
i think -10/+10 here and there is not too bad, although i think there should be more things that increase / decrease legal rep in an area.. to me it just feels kind of static for the most part throughout the game..
i think -10/+10 here and there is not too bad, although i think there should be more things that increase / decrease legal rep in an area.. to me it just feels kind of static for the most part throughout the game..