First, I've opened up underwater fog colour to mods. Change using the following example:
Code: Select all
GameManager.Instance.PlayerEnterExit.UnderwaterFog.waterFogColor = new Color32(14, 25, 21, 255);
For reference, this is what the underwater fog looks like in DFU at present.
I'm going to make these changes live in 0.13.2. All feedback is welcome, although I hope most people view this as a positive change. If nothing else, mods can now tweak colour to user preference.