Question about Old Fan Made Quests
Posted: Wed Aug 09, 2017 11:39 am
Hi All, I am new but I am interested in the Project long ago reading the fórums and testing the builds and I can say I see the Project on rails and great.
My question is about those missions that were created time ago and now are added into the popular Daggerfallsetup.
I use the GOG Daggerfall version to be detected in Daggerfall unity for the sake of safeness. So, for now I have two versions of Daggerfall installed, the GOG version and the Daggerfallsetup version, in the last one I have not installed mods like eye of argonia or some of them that could apparently be incompatible or glitchy with Daggerfall unity, I just have the whole official and unofficial set of missions.
My question is how Unity detects that set of missions. Are they compatible or safe? Do they run directly without modification?
I make that question because I know the original missions are debugged and I guess they run from the Unity folder.
And one more thing. Just a petition or two. No idea how much work could it be, but the movement behaviour in the original (head movement) should be great to be implemented during this stage of DaggerfallUnity.
And finally, for testing the combat properly, the implementation of some properties and statistics of non magic weapons could be amazing. Now the real combat and enemies are implemented but I have the feeling something is lacking...
Greetings and Keep the amazing work!
My question is about those missions that were created time ago and now are added into the popular Daggerfallsetup.
I use the GOG Daggerfall version to be detected in Daggerfall unity for the sake of safeness. So, for now I have two versions of Daggerfall installed, the GOG version and the Daggerfallsetup version, in the last one I have not installed mods like eye of argonia or some of them that could apparently be incompatible or glitchy with Daggerfall unity, I just have the whole official and unofficial set of missions.
My question is how Unity detects that set of missions. Are they compatible or safe? Do they run directly without modification?
I make that question because I know the original missions are debugged and I guess they run from the Unity folder.
And one more thing. Just a petition or two. No idea how much work could it be, but the movement behaviour in the original (head movement) should be great to be implemented during this stage of DaggerfallUnity.
And finally, for testing the combat properly, the implementation of some properties and statistics of non magic weapons could be amazing. Now the real combat and enemies are implemented but I have the feeling something is lacking...
Greetings and Keep the amazing work!