Daggerfall transition persistence behaviour
Posted: Sun Jan 28, 2018 12:10 pm
I'm currently working on persisting state across world transitions, and I would like to confirm my observations of classic behaviour.
Oh and for extra credit, is there any relationship between the "House for Sale" buildings you can find and the houses sold by banks? I can't see one.
- Building interior state is kept until you leave the town/city/place.
- Shops restock shelves... when?
- Enemies inside buildings - do they persist if you leave then re-enter? Can they transition outside, or is leaving a surefire way to escape quest enemies who are kicking ya butt? (not guards, they are different)
- If you are surrounded outside, can you recall and if you come back are enemies gone?
- Renting tavern rooms - does dropped loot persist until room rent expires? Can you store in furniture? Is it room specific or can you use any room in the tavern?
- Are there any buildings (i.e. not dungeons or palaces which are actually dungeons) which have action objects (i.e. levers etc)
Oh and for extra credit, is there any relationship between the "House for Sale" buildings you can find and the houses sold by banks? I can't see one.