Another one, in... Privateers' Hold
At the junction between the main module and a border module:
https://www.twitch.tv/videos/1013647931?t=49m38s
Streamer casually falling into the Void
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
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Re: Streamer casually falling into the Void
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Streamer casually falling into the Void
Thanks for continuing to follow up Pango. As this looks so much like the previous issue from 2018, I've added back the Rigidbody component that was removed from PlayerAdvanced in Dec 2020.
https://github.com/Interkarma/daggerfal ... 02989276ff
This was a workaround for prior intermittent issues with collisions between CharacterController and procedural MeshCollider space. It feels suspicious this has returned so close to removing this, so I'll add it back and see if situation improves from v0.11.4 and later.
https://github.com/Interkarma/daggerfal ... 02989276ff
This was a workaround for prior intermittent issues with collisions between CharacterController and procedural MeshCollider space. It feels suspicious this has returned so close to removing this, so I'll add it back and see if situation improves from v0.11.4 and later.