--EnemyMotor.cs lines 184,185
Code: Select all
int id = (entityBehaviour.Entity as EnemyEntity).MobileEnemy.ID;
entityBehaviour.Entity.Team = EnemyBasics.Enemies[id].Team;
MobileEnemy.ID skips from 42 to 128 for enemy class types.
Should work fine for monster types.
Possible fix is to use the GameObjectHelper.EnemyDict Dictionary
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entityBehaviour.Entity.Team = GameObjectHelper.EnemyDict[id].Team;