Shedungent inconsistance ?

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Shyva
Posts: 4
Joined: Tue Jul 13, 2021 7:26 pm

Shedungent inconsistance ?

Post by Shyva »

Hi,

I don't like to report potential bug because i'm playing on an heavy modded game but I think this one is probably not coming from mods. If someone can check... After hours in Shedungent i've use the tele2marker and I was in a "dead end". I don't see how to go there nor to out there, no teleporters either... (but i may be blind... and i'm sorry if it's a mistake). It's part of the main quest.
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Ralzar
Posts: 1936
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Shedungent inconsistance ?

Post by Ralzar »

I can’t open your save file at the moment, but there are no torches you can trigger?
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
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Shyva
Posts: 4
Joined: Tue Jul 13, 2021 7:26 pm

Re: Shedungent inconsistance ?

Post by Shyva »

yes ! i've tried that but it was a very long session and i should have re-tried with a fresh restart, was beginning to be too laggy (very long session about 10h). So yes there is a torch, that's ok it opens a way... sorry for the bad bug report and thank you for your answer.

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