DFU is very very stable for me in general, but today I got my first crash while spamming Arcane Arrows towards a group of spiders.
Here are the log files and crash dumps.
Don't know if that is relevant, but the enemies were created by the SIGIL questmod (which creates infighting groups of enemies sometimes).
My first crash
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: My first crash
There are a few smaller errors in the log, but actual crash seems to have happened in Unity runtime in ChangeFoeInfighting:Update during a FindObjectsOfType call.
The error in German with best translation from Google is:
Maybe there was a timing issue, for example the enemy object was killed & deleted at same time Unity was trying to find objects. Most of DFU runs synchronously so this shouldn't happen, but considering crash was in a Unity method it's hard to say what exactly went wrong.
This feels like an unusual or rare outcome, and could be a problem in Unity itself as that's where crash originated. Worth keeping an eye on though, thank you for raising.
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0x000002341BBE86AA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type)
0x000002346B75B183 (Mono JIT Code) UnityEngine.Object:FindObjectsOfType<T_REF> ()
0x000002346F648D1B (Mono JIT Code) DaggerfallWorkshop.Game.Questing.ChangeFoeInfighting:Update (DaggerfallWorkshop.Game.Questing.Task)
0x000002346B744AF2 (Mono JIT Code) DaggerfallWorkshop.Game.Questing.Task:Update ()
0x000002346B744393 (Mono JIT Code) DaggerfallWorkshop.Game.Questing.Quest:Update ()
0x000002346B7439E3 (Mono JIT Code) DaggerfallWorkshop.Game.Questing.QuestMachine:Tick ()
0x000002346B3BAF8B (Mono JIT Code) DaggerfallWorkshop.Game.Questing.QuestMachine:Update ()
Code: Select all
Es wurde versucht, auf eine unzulässige Adresse zuzugreifen
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An attempt was made to access an illegal address
This feels like an unusual or rare outcome, and could be a problem in Unity itself as that's where crash originated. Worth keeping an eye on though, thank you for raising.
- haloterm
- Posts: 391
- Joined: Sat Feb 16, 2019 5:21 am
Re: My first crash
Thanks for looking at it.Interkarma wrote: ↑Sun Dec 05, 2021 11:23 pm This feels like an unusual or rare outcome, and could be a problem in Unity itself as that's where crash originated. Worth keeping an eye on though, thank you for raising.
I checked the SIGIL quests and found the one that was creating the monsters. It has a few timers, but nothing fancy.
Just in case this gives you a hint for further investigation, here is the source:
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Quest: AZCULTEXITHAMLET_GENERIC1
DisplayName: SIGIL Generic Event 1 - Spider Problem (Near Hamlet)
-- Message panels
QRC:
QuestorOffer: [1000]
<ce> AZI 1000
RefuseQuest: [1001]
<ce> AZI 1001
AcceptQuest: [1002]
<ce> AZI 1002
QuestFail: [1003]
<ce> AZI 1003
QuestComplete: [1004]
<ce> AZI 1004
Message: 1020
<ce> You approach two burly foresters.
<ce> Seems like their recent activity in %crn
<ce> wildnerness attracted group of spiders.
Message: 1021
<ce> Thanks for your help, %ra. %god bless you.
<--->
<ce> Traveling around the %crn without attracting
<ce> attention is getting harder and harder.
<--->
<ce> Thanks!
<--->
<ce> I'll need a drink in __place_ after that.
QBN:
Place _place_ remote tavern
Foe _ally11_ is Barbarian
Foe _ally12_ is Barbarian
Foe _sp11_ is Spider
Foe _sp12_ is Spider
Foe _sp21_ is Spider
Foe _sp22_ is Spider
Clock _cooldown_ 00:20
Clock _wave_ 00:01
Clock _talking_ 00:00
---- Quest startup
start timer _talking_
start timer _cooldown_
start timer _wave_
create foe _ally11_ every 0 minutes 1 times with 100% success
create foe _ally12_ every 0 minutes 1 times with 100% success
create foe _sp11_ every 0 minutes 1 times with 100% success
create foe _sp12_ every 0 minutes 1 times with 100% success
_teamfight_ task:
daily from 00:00 to 23:59
change foe _ally11_ infighting true
change foe _ally12_ infighting true
change foe _sp11_ infighting true
change foe _sp12_ infighting true
change foe _ally11_ team 1
change foe _ally12_ team 1
change foe _sp11_ team 0
change foe _sp12_ team 0
clear _teamfight_
_talking_ task:
say 1020
_wave_ task:
start task _teamfight2_
create foe _sp21_ every 0 minutes 1 times with 100% success
create foe _sp22_ every 0 minutes 1 times with 100% success
_teamfight2_ task:
daily from 00:00 to 23:59
change foe _sp21_ infighting true
change foe _sp22_ infighting true
change foe _sp21_ team 0
change foe _sp22_ team 0
clear _teamfight2_
_click1_ task:
clicked foe _ally11_
_click2_ task:
clicked foe _ally12_
_killen1_ task:
killed 1 _sp11_
_killen2_ task:
killed 1 _sp12_
_killen3_ task:
killed 1 _sp21_
_killen4_ task:
killed 1 _sp22_
_pac_ task:
when _killen1_ and _killen2_ and _killen3_ and _killen4_
restrain foe _ally11_
restrain foe _ally12_
_talk1_ task:
when _killen1_ and _killen2_ and _killen3_ and _killen4_ and _click1_
say 1021
clear _talk1_
_talk2_ task:
when _killen1_ and _killen2_ and _killen3_ and _killen4_ and _click2_
say 1021
clear _talk2_
_cooldown_ task:
end quest
_injury11_ task:
injured _ally11_
cast Heal spell on _ally11_
cast Orc_Strength spell on _ally11_
cast Shield spell on _ally11_
_injury12_ task:
injured _ally12_
cast Heal spell on _ally12_
cast Orc_Strength spell on _ally12_
cast Shield spell on _ally12_
_injury2_ task:
injured _sp21_
cast Heal spell on _sp21_
_injury3_ task:
injured _sp22_
cast Feet_of_Notorgo spell on _sp22_