DFU Build: Pre_Alpha 0.5.319
Issue: Fast traveling to a few locations fairly quickly sent me into a never ending hell. (I had used map_reveallocations before I fast traveled to a few locations)
Output_log: Here
Video of the issue:
Time Going by Super Fast After Fast Travel
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Time Going by Super Fast After Fast Travel
I'll take a look.
And quick tip, try zipping the output log. That 70mb log compresses nicely down to about 600kb. Plain text has wonderful compression returns, especially when there's repeated content inside.
And quick tip, try zipping the output log. That 70mb log compresses nicely down to about 600kb. Plain text has wonderful compression returns, especially when there's repeated content inside.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Time Going by Super Fast After Fast Travel
Your error is below.
This is related to the realtime reflections mod crashing the game loop - please uninstall it. I'll move this to help and support as I only accept bug reports for core sorry. That means zero mods running.
Also be sure that you unzip each build to it's own fresh folder. Never unzip a new build over the top of an old one. The Live Builds are full release downloads, not an upgrade patch. This has been known to cause funny problems as well.
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
at RealtimeReflections.InjectReflectiveMaterialProperty.OnWillRenderObject () [0x00000] in <filename unknown>:0
UnityEngine.Camera:RenderWithShader(Shader, String)
RealtimeReflections.CreateReflectionLookupTextures:createReflectionTextureCoordinatesAndIndexTextures()
RealtimeReflections.DeferredPlanarReflections:OnPreRender()
Also be sure that you unzip each build to it's own fresh folder. Never unzip a new build over the top of an old one. The Live Builds are full release downloads, not an upgrade patch. This has been known to cause funny problems as well.