First of all I wanna tell you how amazing DFUnity is. I haven't played Daggerfall since I was a kid and to come back to it with what you guys have built on it is just incredible.
I have only ran into a few problems, more minor than routine bethesda bugs, lol.
I find myself unable to use potions. I click on them in my inventory with equip and use and nothing happens. I am also unable to use potion recipes, although i think that could be a class issue. My character is a barbarian imported from a classic save. I made a fresh knight character straight from DFUnity and the same issue persists.
Am I forgetting something? Can my class just not use potions or is something wrong. I am using the latest stable build of Daggerfall Unity.
Thanks for any help.
Can't use potions
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Can't use potions
Welcome to the forums and thank you for your kind words.
Potions are not yet implemented. They will go in shortly after 100% of magic effects are completed. Spells, magic items, and potions all use the same effect base so these must be completed first.
The Roadmap has a nice summary of what is complete and what's still in progress. Magic effects are about 60% complete. You can follow their rollout on the Effect System Status page.
Things will fall into place fairly quickly once effects are done.
Potions are not yet implemented. They will go in shortly after 100% of magic effects are completed. Spells, magic items, and potions all use the same effect base so these must be completed first.
The Roadmap has a nice summary of what is complete and what's still in progress. Magic effects are about 60% complete. You can follow their rollout on the Effect System Status page.
Things will fall into place fairly quickly once effects are done.
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- Posts: 2
- Joined: Tue Jun 26, 2018 9:03 pm
Re: Can't use potions
Ah I see. Thank you thank you. You have done an amazing job and I'm now following close.