Re: Performance, memory tweaks and a few encountered bugs
Posted: Sun Oct 14, 2018 1:45 am
Without textures compression, textures packs can make your 16GB computer swap and experience significant slowdowns. If I remember correctly compression divides textures memory footprint by 6 and make textures packs actually usable.
NPCs flickering with textures compression is, from what I understand, a known Unity bug? (and If that's the case I'm sad to report that the recent upgrade to Unity 2018.2.x didn't fix it).
Until it's fixed, the workaround I use is to remove all impacted textures, because lower res NPCs are less annoying than disappearing ones. In Textures subdirectory that should be png and xml files starting with 381 to 399 and 451 to 456.
NPCs flickering with textures compression is, from what I understand, a known Unity bug? (and If that's the case I'm sad to report that the recent upgrade to Unity 2018.2.x didn't fix it).
Until it's fixed, the workaround I use is to remove all impacted textures, because lower res NPCs are less annoying than disappearing ones. In Textures subdirectory that should be png and xml files starting with 381 to 399 and 451 to 456.