new install

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Nystul
Posts: 1501
Joined: Mon Mar 23, 2015 8:31 am

Re: new install

Post by Nystul »

wow! this looks impressive!

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Hazelnut
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Joined: Sat Aug 26, 2017 2:46 pm
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Re: new install

Post by Hazelnut »

Nice. Is this going to be some kind of automated pipeline or a 1 to 1 replacement of pre-set tree models?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Narf the Mouse
Posts: 833
Joined: Mon Nov 30, 2015 6:32 pm

Re: new install

Post by Narf the Mouse »

I am looking forward to installing your mod when it's released, good sapient!
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Cristalnoir
Posts: 88
Joined: Sat Apr 09, 2016 4:14 pm

Re: new install

Post by Cristalnoir »

I created a "speedtree" tree called 504-16
I integrated it into DFU, and the result is:

All flats textures 504-16 are replaced by the tree speedtree throughout the territory of Illiac. with foliage floating in the wind
Cristalnoir studio

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