DFU feature request (toggle HUD on/off)
- Midknightprince
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DFU feature request (toggle HUD on/off)
For filming purposes of course.
I'm picturing the Daggerfall landscape in a frame on my wall, or heck, maybe I'll give it to somebody for Christmas, but the point is it would be insanely awesome !
And yes, I wanna make some crazy movies too....
Because.
Anyways, if you can do it, it would be awesome but if not, it's cool, I gotta ask ..
I'm picturing the Daggerfall landscape in a frame on my wall, or heck, maybe I'll give it to somebody for Christmas, but the point is it would be insanely awesome !
And yes, I wanna make some crazy movies too....
Because.
Anyways, if you can do it, it would be awesome but if not, it's cool, I gotta ask ..
Check out my YouTube Channel!
- King of Worms
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Re: DFU feature request (toggle HUD on/off)
Yes please - Hud on/off button
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- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: DFU feature request (toggle HUD on/off)
From next builds, it will be possible to toggle HUD visibility using LeftShift+F10.
- Jay_H
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Re: DFU feature request (toggle HUD on/off)
Why not add a cool feature while juggling quest fixes, spell functionality, and bug reports in addition to full-time work? Interkarma, you're great.
- Interkarma
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Re: DFU feature request (toggle HUD on/off)
Cheers Jay.
- pango
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Re: DFU feature request (toggle HUD on/off)
By the way, did anyone start a catalog of all the hidden interface improvements added to Daggerfall Unity?
Found the L key in region map by looking at somebody streaming DFU, I'm sure they're more...
Found the L key in region map by looking at somebody streaming DFU, I'm sure they're more...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: DFU feature request (toggle HUD on/off)
The convenient clock mod was still showing up, so I turned it off.
It hasn't been updated in awhile so I don't know.
But holy mackerel !
And these were just what my saves were looking at.
I'm thinking no hud period, I'm gonna use the vitals indicator thing, and.........and........no map in the dungeon..
Oh man, I must be nuts, but It sounds so fun !
Oh yea, I did the Github version as usual...
Thank you Interkarma
It hasn't been updated in awhile so I don't know.
But holy mackerel !
And these were just what my saves were looking at.
I'm thinking no hud period, I'm gonna use the vitals indicator thing, and.........and........no map in the dungeon..
Oh man, I must be nuts, but It sounds so fun !
Oh yea, I did the Github version as usual...
Thank you Interkarma
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- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: DFU feature request (toggle HUD on/off)
This is a nice feature
Might be worth exposing hud status with a property.Midknightprince wrote: ↑Thu Nov 22, 2018 2:07 pm The convenient clock mod was still showing up, so I turned it off.
- Prester Lewin
- Posts: 96
- Joined: Thu Sep 13, 2018 2:16 pm
Re: DFU feature request (toggle HUD on/off)
Thirded