DFU feature request (toggle HUD on/off)

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
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Midknightprince
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DFU feature request (toggle HUD on/off)

Post by Midknightprince »

For filming purposes of course.
I'm picturing the Daggerfall landscape in a frame on my wall, or heck, maybe I'll give it to somebody for Christmas, but the point is it would be insanely awesome !
And yes, I wanna make some crazy movies too....
Because.

Anyways, if you can do it, it would be awesome but if not, it's cool, I gotta ask ..
Check out my YouTube Channel!

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King of Worms
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Re: DFU feature request (toggle HUD on/off)

Post by King of Worms »

Yes please - Hud on/off button :)

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Interkarma
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Re: DFU feature request (toggle HUD on/off)

Post by Interkarma »

From next builds, it will be possible to toggle HUD visibility using LeftShift+F10.

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Jay_H
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Re: DFU feature request (toggle HUD on/off)

Post by Jay_H »

:D Why not add a cool feature while juggling quest fixes, spell functionality, and bug reports in addition to full-time work? :lol: Interkarma, you're great.

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Interkarma
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Re: DFU feature request (toggle HUD on/off)

Post by Interkarma »

Cheers Jay. :)

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pango
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Re: DFU feature request (toggle HUD on/off)

Post by pango »

By the way, did anyone start a catalog of all the hidden interface improvements added to Daggerfall Unity?
Found the L key in region map by looking at somebody streaming DFU, I'm sure they're more...
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Midknightprince
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Re: DFU feature request (toggle HUD on/off)

Post by Midknightprince »

Jay_H wrote: Thu Nov 22, 2018 12:50 am :D Why not add a cool feature while juggling quest fixes, spell functionality, and bug reports in addition to full-time work? :lol: Interkarma, you're great.
Bigtime second this !
Check out my YouTube Channel!

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Midknightprince
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Re: DFU feature request (toggle HUD on/off)

Post by Midknightprince »

The convenient clock mod was still showing up, so I turned it off.
It hasn't been updated in awhile so I don't know.
But holy mackerel !
And these were just what my saves were looking at.
I'm thinking no hud period, I'm gonna use the vitals indicator thing, and.........and........no map in the dungeon..
Oh man, I must be nuts, but It sounds so fun !

Oh yea, I did the Github version as usual...
Thank you Interkarma :D
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TheLacus
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Re: DFU feature request (toggle HUD on/off)

Post by TheLacus »

This is a nice feature :)
Midknightprince wrote: Thu Nov 22, 2018 2:07 pm The convenient clock mod was still showing up, so I turned it off.
Might be worth exposing hud status with a property.

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Prester Lewin
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Re: DFU feature request (toggle HUD on/off)

Post by Prester Lewin »

Midknightprince wrote: Thu Nov 22, 2018 1:23 pm
Jay_H wrote: Thu Nov 22, 2018 12:50 am :D Why not add a cool feature while juggling quest fixes, spell functionality, and bug reports in addition to full-time work? :lol: Interkarma, you're great.
Bigtime second this !
Thirded

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