Constant stuttering and fps drops
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- Posts: 2
- Joined: Sun Dec 02, 2018 9:36 am
Constant stuttering and fps drops
Have the latest Daggerfall unity and some mods like Mountain and hills, Distant terrain, postprocess mod plus some enhanced textures. Everytime the game loads I have to wait couple of seconds till all the assets are loaded with fps about 10-15. After a while I can play with 60 fps but the performance is really choppy and it stutters here and there. When I walk my character the fps drops after some time to 10 fps like if the game would load the next area. Without mods game runs smooth. Is there any tweak or setting to fix these random fps drops and stuttering pls?
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Constant stuttering and fps drops
The lower fps while data is still loading is expected behavior as well when new map pixels are loaded when entering the mext map pixel. All this is a consequence of terrain performance and changing transforms of terrains in unity. This is where unity has its limitations.
You can decrease terrain distance - this should help a bit
Getting a faster system can also help
Btw, there is currently no point in running both distant terrain and mountains and hills since you won't see distant terrain anyway when both are active.
You can decrease terrain distance - this should help a bit
Getting a faster system can also help
Btw, there is currently no point in running both distant terrain and mountains and hills since you won't see distant terrain anyway when both are active.
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- Posts: 2
- Joined: Sun Dec 02, 2018 9:36 am
Re: Constant stuttering and fps drops
Mountains and hills mod itself causes the random fps drops. Wonder what is the cause...
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Constant stuttering and fps drops
Real Grass also has an effect on this. If you use it, you can try to reduce grass density and draw distance.
As Nystul said, the Unity terrain system doesn't perform really well. It's actually being reworked for the new version of Unity but, unfortunately, is probably a bit too late for Daggerfall Unity to benefit of it.
As Nystul said, the Unity terrain system doesn't perform really well. It's actually being reworked for the new version of Unity but, unfortunately, is probably a bit too late for Daggerfall Unity to benefit of it.