Build#139: Can't run setup
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Build#139: Can't run setup
Hey, I unzipped DaggerfallUnity_Windows_x86 #139 on a folder and launched the .exe, I hear a music for like 1 second and I got a black screen with a cursor and some UI elements
I tried to launch it on my both harddisk, on many different directories, admin rights...- pango
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Re: Build#139: Can't run setup
You can attach your "Player.log" file? (that may not be mentioned, but it needs to be zipped to be accepted by the forums)
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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Re: Build#139: Can't run setup
Of course
UPDATE: I deleted Daggerfall Workshop and it works... at least I can access the setup menu even if I can click the "ok" button but that's another issue, thanks!
UPDATE: I deleted Daggerfall Workshop and it works... at least I can access the setup menu even if I can click the "ok" button but that's another issue, thanks!
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- pango
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Re: Build#139: Can't run setup
I think there's some issue with the installation of Daggerfall classic
(and lots of different other crashes)
What version did you install? Version from Bethesda, GOG, UESP/Wiwiland installer...?
(I assume some version from Bethesda)
Code: Select all
ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[System.String,System.Int32].ContainsKey (System.String key) [0x00000] in <filename unknown>:0
at DaggerfallConnect.Arena2.FactionFile.ParseFactions (System.String txt) [0x00000] in <filename unknown>:0
at DaggerfallConnect.Arena2.FactionFile.Load (System.String filePath, FileUsage usage, Boolean readOnly) [0x00000] in <filename unknown>:0
What version did you install? Version from Bethesda, GOG, UESP/Wiwiland installer...?
Code: Select all
DFTFU 1.7.7: MyDaggerfallPath | D:\Games\Bethesda Softworks\Daggerfall
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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Re: Build#139: Can't run setup
Just installed the universal version (on the drive), it's working now
- Interkarma
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- Joined: Sun Mar 22, 2015 1:51 am
Re: Build#139: Can't run setup
Welcome to the forums Kahel.
As Pango says, your classic Daggerfall installation isn't is in good shape. Specifically, the FACTION.TXT file is in an unpatched or otherwise incorrect format.
I recommend downloading "DaggerfallGameFiles.zip" from Live Builds page and using those game files instead.
Would it be possible to grab a zipped copy of your FACTION.TXT file from your current install? This file probably causes us the most troubles in terms of incompatible installs, so I'd like to add a validation step to the startup UI and some extra protections during bootstrap so the game at least doesn't crash when handed bad faction data. Cheers!
Edit: Sounds like you've already resolved, awesome!
As Pango says, your classic Daggerfall installation isn't is in good shape. Specifically, the FACTION.TXT file is in an unpatched or otherwise incorrect format.
I recommend downloading "DaggerfallGameFiles.zip" from Live Builds page and using those game files instead.
Would it be possible to grab a zipped copy of your FACTION.TXT file from your current install? This file probably causes us the most troubles in terms of incompatible installs, so I'd like to add a validation step to the startup UI and some extra protections during bootstrap so the game at least doesn't crash when handed bad faction data. Cheers!
Edit: Sounds like you've already resolved, awesome!