[NOT A BUG] Build 0.7.2 - Normal maps bugged (DFMOD)

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King of Worms
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[NOT A BUG] Build 0.7.2 - Normal maps bugged (DFMOD)

Post by King of Worms » Sun Dec 23, 2018 3:48 pm

All materials which utilize a normal map layers are bugged. This is in a DFMOD package. With loose files, I never tryed.

Heres a short vid of normal map bugs
https://ufile.io/s74ju

As you can see, it depends on your precise location and the direction you are facing.
The ground texture is 019_2-0
Spoiler!
019_2-0.png
019_2-0.png (584.46 KiB) Viewed 470 times
But many textures are bugged like this, especially ground/ceiling. Wall textures seem to usually work tho.
Last edited by King of Worms on Thu Dec 27, 2018 4:24 pm, edited 2 times in total.

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King of Worms
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Re: Build 0.7.2 - Normal maps bugged (DFMOD)

Post by King of Worms » Tue Dec 25, 2018 8:03 pm

SOLVED - Recompiled with a newer version of Unity

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TheLacus
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Re: (SOLVED) Build 0.7.2 - Normal maps bugged (DFMOD)

Post by TheLacus » Wed Dec 26, 2018 11:17 am

Great! I'm glad you found the issue. I assume the newer unity version is 2018.2.11f1. Please mark this with [NOT A BUG] instead of [SOLVED] since no changes in core have been made ;)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Re: (SOLVED) Build 0.7.2 - Normal maps bugged (DFMOD)

Post by King of Worms » Thu Dec 27, 2018 4:25 pm

YES, 2018.2.11f1 .)

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Re: [NOT A BUG] Build 0.7.2 - Normal maps bugged (DFMOD)

Post by TheLacus » Fri Jan 18, 2019 11:43 pm

This can be moved to Resolved or Help & Support.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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