Creating Custom Worlds
Posted: Fri Dec 04, 2015 9:38 pm
Hello, I came across DFTFU recently, and the potential is just amazing! I followed the basic tutorials and setup the city and dungeon quite painlessly. However, I now want to try to create a custom world, using heightmaps. I actually already created a huge continent in World Machine, and divided in several terrains in Unity, it's all working nicelly.
But how can I change DFTFU to use this terrain instead of the original one? I want the Tools to work with my terrain just like they would the original games, in a way that the atlases, floating origin and even the mods we find here (like the Real Grass one) would work on my world as well. Is this doable?
I'm a begginer scripter but if you guys could point me in the right direction I think I can pull this off. So where do I begin?
But how can I change DFTFU to use this terrain instead of the original one? I want the Tools to work with my terrain just like they would the original games, in a way that the atlases, floating origin and even the mods we find here (like the Real Grass one) would work on my world as well. Is this doable?
I'm a begginer scripter but if you guys could point me in the right direction I think I can pull this off. So where do I begin?