Climb sideways, rappel mode, hanging mode... All but the basic climbing, similar to classic.
In classic you can jump sideways as you leave the wall, I assume it's implemented in DFU too? So it's still quite useful, just much less powerful.
Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)
I updated all reports with "fixed" status and links to genuine bug reports or PR/commits where relevant
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)
Just for the record, I just saw that happen in another stream, quest K0C01Y00 this time. (merchant quest)
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart