Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

Paladin build EP7

Trouble getting thru Sentinel's Palace door
https://www.youtube.com/watch?v=QHcn1Pe9PH4&t=881

Handpainted lever 3d models hard to activate at times (maybe fixed already since that was version 1.42b)
https://www.youtube.com/watch?v=QHcn1Pe9PH4&t=2312

Entering the Void while climbing inside Sentinel's Castle "Soul of a Lich" puzzle lift shafts
https://www.youtube.com/watch?v=QHcn1Pe9PH4&t=2621

Quest A0C00Y07: get reward each time you talk to questor, before having done the quest
https://www.youtube.com/watch?v=QHcn1Pe9PH4&t=7265

Commoner didn't really mark a residence of the town map as announced
https://www.youtube.com/watch?v=QHcn1Pe9PH4&t=7410
The next guard asked marked the place for real
https://www.youtube.com/watch?v=QHcn1Pe9PH4&t=7478
Last edited by pango on Fri Feb 15, 2019 7:23 pm, edited 1 time in total.
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BansheeXYZ
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by BansheeXYZ »

You'd think this guy would turn off advanced climbing after all the rappel mode bugs he's triggering. He's got a lot of mods activated, too.

Also... man... we need to do something about spell icon obstruction. He's got like 8 enchantments on himself and they're smack in the middle of the screen. Can't we make them smaller at higher resolutions and put them in the corner or something?
Commoner didn't really mark a residence of the town map as announced
https://www.youtube.com/watch?v=QHcn1Pe9PH4&t=7410
None of those responses are map marking ones. Although it's worth noting that his second response is awkward and has some kind of repetition problem going on.
Last edited by BansheeXYZ on Fri Feb 15, 2019 7:27 pm, edited 1 time in total.

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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

BansheeXYZ wrote: Fri Feb 15, 2019 7:09 pm Also... man... we need to do something about spell icon obstruction. He's got like 8 enchantments on himself and they're smack in the middle of the screen. Can't we make them smaller at higher resolutions and put them in the corner or something?
He actually mentions he'd like smaller icons in EP9...
BansheeXYZ wrote: Fri Feb 15, 2019 7:09 pm None of those responses are map marking ones. Although it's worth noting that his second response is awkward and has some kind of repetition problem going on.
You're right, rewatched it, and somehow thought the last message mentioned the map when it didn't...
Last edited by pango on Fri Feb 15, 2019 8:36 pm, edited 1 time in total.
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

Paladin build EP8

Glitch in the floor of a secret tunnel in The Marinxullah Cavern, Sentinel (game data related?) PR
https://www.youtube.com/watch?v=zBdkSkVj9tk&t=1266

Being offered 48 gold pieces for a mithril dagger, exactly half the price mentioned in UESP (maybe not a bug?)
https://www.youtube.com/watch?v=zBdkSkVj9tk&t=2329 (armorer)
https://www.youtube.com/watch?v=zBdkSkVj9tk&t=2394 (same price from pawn shop)
Last edited by pango on Fri Mar 29, 2019 8:26 pm, edited 1 time in total.
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Jay_H
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by Jay_H »

pango wrote: Fri Feb 15, 2019 6:36 pm Quest A0C00Y07: get reward each time you talk to questor, before having done the quest
https://www.youtube.com/watch?v=QHcn1Pe9PH4&t=7265
The problem is here:

Code: Select all

_questdone_ task:
	clicked npc _qgiver_ 
	give pc _gold_ 

_S.03_ task:
	killed 6 _bats_ 
	killed 3 _spiders_ 
	killed 7 _rats_ 
	killed 3 _scorpions_ 

...

_clearclick_ task:
	when not _S.03_ and _questdone_ 
	clear _questdone_ _clearclick_
It can be written as such:

Code: Select all

_questdone_ task:
	clicked npc _qgiver_ 

_S.03_ task:
	killed 6 _bats_ 
	killed 3 _spiders_ 
	killed 7 _rats_ 
	killed 3 _scorpions_ 

...

_clearclick_ task:
	when not _S.03_ and _questdone_ 
	clear _questdone_ _clearclick_

_victory_ task:
	when _S.03_ and _questdone_
	give pc _gold_ 
	end quest
My work with this was in the guilds, so commoner quests will likely still have this bug.

Players will likely want a victory text, so something like this could also be added:

Code: Select all

Message:  1011
<ce>  That should be enough for _qgiver_.

...

_S.03_ task:
	killed 6 _bats_ 
	killed 3 _spiders_ 
	killed 7 _rats_ 
	killed 3 _scorpions_
	say 1011

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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

Paladin build EP9

NPCs do not (de)spawn while you're in the guild (need to exit/reenter to make them appear; matches classic; Also, I assume the alternative would be for NPCs to pop out of nowhere in front of you. Still a bit annoying)
https://www.youtube.com/watch?v=0NoZWu-tj6o&t=370

Two "The Queen's Hedgehog" taverns in Wayrest city (game data related?)
https://www.youtube.com/watch?v=0NoZWu-tj6o&t=423

Spell icon selection with "save" window background from DREAM
https://www.youtube.com/watch?v=0NoZWu-tj6o&t=664

Issue of notebook fast travel with quest A0C00Y11 ("My cousin is dying!"). It suggest going directly to the healer's town instead of cousin's town, but the healer has not even been mentioned yet
https://www.youtube.com/watch?v=0NoZWu-tj6o&t=724

Commoner mark the location of some NPC on the map without saying what's the name of the place they marked. Can become confusing if your map has several places already marked
https://www.youtube.com/watch?v=0NoZWu-tj6o&t=823

Quest residence marked on map but not identified when clicked
https://www.youtube.com/watch?v=0NoZWu-tj6o&t=2910

You can be hit by NPCs in cages, but not the reverse (not sure if it matches classic)
https://www.youtube.com/watch?v=0NoZWu-tj6o&t=4273
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

Paladin build EP10
All sorts of quest bugs in this one :(

Static "hidden" NPCs show up for a fraction of second when you reenter the place they were (I think Interkarma mentioned this "hide npc" glitch, not sure it has its own bug report though)
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=1707

Pacified the thief that was supposed to be hurt/killed to get back the book and complete the quest (not really a bug, but unfortunate when your character pacifies NPCs left and right)
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=2304
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=2879 (finally attacked the thief)

For the next one I need to describe the context, because it's complex. While trying to complete a first quest...
A0C00Y12 "Have you ever read the book..."
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=1387 (By the way, that's the second quest involving a book in this stream, and it's "The First Scroll of Baan Dar" again, what were the odds?)
_giver_ = Vyctyna Yeomstom (Palace of Graywold)
_informant1_ = Elyzyssa Gaerton (The Savage Fawn)
_thief_ = Evelyrrya Masterston
_store_ = Graywold's Best Wares

... he started a second quest in a library
K0C00Y06 "Wait a minute. Are you..." (the variant where you receive a letter from the Necromancers)
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=1603
_qgiver_ = Alabane Greenford (Agristyr's Finest Bookroom in Graywold)
_witness_ = Bedistyr Ashham (The Savage Fawn)
_inn_ = The Savage Fawn

Within that context,

Witness from quest K0C00Y06 is nowhere to be found (spawned at the exact same location as the informant from A0C00Y12 maybe? Also it doesn't appear in dialog options, so if that's not as intended maybe there's simply a bug in the way the quest was interpreted by the engine)
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=2405
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=3000 (did not appear when the informant was cleared at the same time as A0C00Y12 quest was completed)
Steep said he may report the bug, and made a save; I hope he will, so we have more infos

R0C11Y03 quest to complete in 0 days
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=4252
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=4288 (R0C11Y03 not showing up in quests, so probably already failed)
The quest uses two of those clocks with one-way travel times that cannot be detected by flags & 0x10 condition
Clock _1stparton_ 00:00 0 flag 2 range 1 4
Clock _2ndparton_ 00:00 0 flag 2 range 1 4
"ClassicClock" version, for reference:
ClassicClock _1stparton_ time to _chemist_ flags 2
ClassicClock _2ndparton_ time to _questgiver_ flags 2

Some trouble climbing over a ledge in Castle Copperston, Wayrest
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=5757

Notes about maps found do no mention the region of the location, so they become ambiguous as you start traveling around
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=6112

Found a map to a dungeon that's a plain cemetary with no entrance (matches classic)
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=6143

Residence name on the map does not match name in game world
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=8860

N0B00Y08 quest ("circinate Sleep spell") warrior becomes aggressive if you leave the place then reenter (matches classic?)
https://www.youtube.com/watch?v=Ex8NKSq024Q&t=8828
Also, Steep got confused by the quest, that mentions in passing that the target will be "the well-armored one", but it would have helped in the warrior NPC could be identified by name in Info mode, at very least; And/or the wording more straightforward, with a reminder about that info in the log.
Last edited by pango on Wed Mar 06, 2019 12:41 am, edited 1 time in total.
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Steep
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by Steep »

BansheeXYZ wrote: Fri Feb 15, 2019 7:09 pm You'd think this guy would turn off advanced climbing after all the rappel mode bugs he's triggering. He's got a lot of mods activated, too.

Also... man... we need to do something about spell icon obstruction. He's got like 8 enchantments on himself and they're smack in the middle of the screen. Can't we make them smaller at higher resolutions and put them in the corner or something?
I didn't know anything about turning off advanced climbing mode, is this possible? And how would I do it?

Also, yes PLEASE reduce enchantment size and reposition lol

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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

Steep wrote: Sat Feb 16, 2019 5:09 pm I didn't know anything about turning off advanced climbing mode, is this possible? And how would I do it?
Straight from options menus at game launch: Advanced > Enhancements > Advanced Climbing System

But even with its currently glitches, even if it is OP at the moment, I still find it very fun...
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by Steep »

Is the advanced climbing the ability to move sideways while climbing and hanging? Because if so, I'd prefer it on I think, even though I have levitate.

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