Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

Climb sideways, rappel mode, hanging mode... All but the basic climbing, similar to classic.
In classic you can jump sideways as you leave the wall, I assume it's implemented in DFU too? So it's still quite useful, just much less powerful.
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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

I updated all reports with "fixed" status and links to genuine bug reports or PR/commits where relevant
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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

Post by pango »

Jay_H wrote: Fri Feb 15, 2019 9:07 pm My work with this was in the guilds, so commoner quests will likely still have this bug.
Just for the record, I just saw that happen in another stream, quest K0C01Y00 this time. (merchant quest)
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When a measure becomes a target, it ceases to be a good measure.
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