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Isues seen during Calyptic G streams
Posted: Sun Mar 10, 2019 3:31 am
by pango
EP1
Adventure Begins
(0.7.65, no mods as far as I can tell)
Niranye the Idiot
That one is probably not exhaustive; But the first issue is important.
Very low skill advancement dagger breaks the game (skill increases displays, leveling up)
(already fixed)
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=1782 character creation accepts dagger way down in red zone
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=3534 but each time passes, every skill is displayed as increased
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=4311 etc
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=5727 level 4 doing barely anything
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=6207 level 5 ...
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=6534 level 6 ...
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=6935 level 7 ...
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=7850 level 8 ...
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=8347 level 9 ...
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=9582 level 10...
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=10800 level 11...
He was also offered to join the thieves guilds without trying to pickpocket anybody
For reference, when the dagger is in a red zone, classic prevents you from going further in character creation:
"The difficulty of advancing dagger cannot be in the red. Select more advantages to move it up, or more disadvantages to move it down."
Travel time interpreted as hours
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=4891 "23 seems ok" for a month roundtrip travel
Can't climb out of Scourg Barrow
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=5576
Getting thru a cage by crouching
(works as intended?)
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=7819
https://www.youtube.com/watch?v=csyB0-4LsQ4&t=7834 and again
Re: Isues seen during Calyptic G streams
Posted: Sun Mar 10, 2019 4:07 am
by Jay_H
Crouching through a cage is classic, and possibly intended; in this instance it looks game-breaking, but other times you can be teleported via quest to the inside of a cage and have no way out.
Excellent work catching these, pango.
Re: Isues seen during Calyptic G streams
Posted: Sun Mar 10, 2019 11:02 am
by BansheeXYZ
Jay_H wrote: ↑Sun Mar 10, 2019 4:07 am
Crouching through a cage is classic, and possibly intended; in this instance it looks game-breaking, but other times you can be teleported via quest to the inside of a cage and have no way out.
Excellent work catching these, pango.
I'm not able to crouch my way through cages or wooden gates in classic. But I can in DFU. I don't know if all cages or gates are the same, though. The cages I'm testing with are the ones in the first imp room in Privateer's Hold.
Re: Isues seen during Calyptic G streams
Posted: Sun Mar 10, 2019 3:20 pm
by pango
Re: Isues seen during Calyptic G streams
Posted: Sun Mar 10, 2019 9:20 pm
by Interkarma
Thank you again Pango for collating all of this.
Re: Isues seen during Calyptic G streams
Posted: Sun Mar 10, 2019 11:46 pm
by BansheeXYZ
Those are the wooden gate obstacles I'm talking about. Similar to the cages, you can slip between the bars while crouched. I think maybe the changes to crush mechanics are squeezing the pillbox a certain way and it's letting you through. But I haven't tested old versions of DFU with this, so maybe it was always there and the pillbox just needs widened.
You can, but they're consumed immediately with no sound effects or text output. Just outputting "You eat the apple." and "You drink the ale." would be sufficient to prevent people from thinking that they go in your inventory.
In my opinion, a gold sound effect should also play any time the player buys something. This sound effect plays for equipment purchases, but strangely not on food or rooms. (one for spells has already been added)
Re: Isues seen during Calyptic G streams
Posted: Wed Mar 13, 2019 10:52 pm
by pango
EP3
Dungeons, Dungeons, and More Dungeons
(0.7.65, no mods)
Being upset about quest item being behind a secret door
https://www.youtube.com/watch?v=B18JVhJOE3E&t=401
I still think secret doors were
easier to spot with Daggerfall classic 2d map than with DFU maps
Liches stuck in doorsteps
https://www.youtube.com/watch?v=B18JVhJOE3E&t=1016
(several other times in the stream; mages, and likely other NPCs too)
(advancement multiplier abuse doing its thing)
https://www.youtube.com/watch?v=B18JVhJOE3E&t=1655 level 19 ...
https://www.youtube.com/watch?v=B18JVhJOE3E&t=3020 level 20 ...
https://www.youtube.com/watch?v=B18JVhJOE3E&t=3215 level 21 ...
https://www.youtube.com/watch?v=B18JVhJOE3E&t=4849 level 22 ...
https://www.youtube.com/watch?v=B18JVhJOE3E&t=6805 level 23 ...
https://www.youtube.com/watch?v=B18JVhJOE3E&t=8867 level 24 ...
https://www.youtube.com/watch?v=B18JVhJOE3E&t=12556 level 25 ...
Retrying Morgiah's Wedding using console
https://www.youtube.com/watch?v=B18JVhJOE3E&t=2141
(can that break things?)
Cyndassa and Mynisera doors need to be opened twice?
(works as intended)
https://www.youtube.com/watch?v=B18JVhJOE3E&t=3824
First time you get a flavor message; the second time they open
Vital gauges can still get stuck in some cases (not sure under what conditions)
https://www.youtube.com/watch?v=B18JVhJOE3E&t=4854
It seems it happens here because the long rest is followed by a level up; This can also happen if you modify your condition (say, cast healing spells) after being technically dead (during your fall and screen fade out). That may not be exhaustive.
I created a
PR
Loot not attached to their moving bridge, now levitating (matches classic; game data related?)
https://www.youtube.com/watch?v=B18JVhJOE3E&t=6980
Having a peek thru the ceiling (variant of
Diving out of Geometry)
https://www.youtube.com/watch?v=B18JVhJOE3E&t=9653
Double climbing mode message
https://www.youtube.com/watch?v=B18JVhJOE3E&t=9886
Looks like the first time disengages almost immediately
Reloading a (quick)saved game made while climbing doesn't restore climbing mode
https://www.youtube.com/watch?v=B18JVhJOE3E&t=9992 falling to death repeatedly until using god mode
Console markup stops being interpreted after typing "opendoor" command (on a non-door object?)
https://www.youtube.com/watch?v=B18JVhJOE3E&t=10345
NPC messages too easy to click thru during combat
https://www.youtube.com/watch?v=B18JVhJOE3E&t=10453
https://www.youtube.com/watch?v=B18JVhJOE3E&t=12215
https://www.youtube.com/watch?v=B18JVhJOE3E&t=12262
Most likely because he reversed mouse button bindings, as BansheeXYZ says below
Recipe for Potion of Unknown Powers found in an alchemy shop
https://www.youtube.com/watch?v=B18JVhJOE3E&t=11301
Daylight can take a while to kick in
https://www.youtube.com/watch?v=B18JVhJOE3E&t=12730
https://www.youtube.com/watch?v=B18JVhJOE3E&t=12843
Re: Isues seen during Calyptic G streams
Posted: Wed Mar 13, 2019 10:57 pm
by mikeprichard
Good Lord, these topics are like 1,000 bug reports!
Thanks for taking the time to sort through the recent videos though.
Re: Isues seen during Calyptic G streams
Posted: Thu Mar 14, 2019 3:50 am
by BansheeXYZ
Funny, I have a save of this exact area. Eventually, I think loot piles will need to be given some kind of physical status so that they are affected by gravity and moving floors the same way enemy sprites are. Is there a concern here that loot will fall through floors because of poor spawn points?
I know what's happening here. He's got his bindings flipped so that mouse0 is swing and mouse1 is activate. But gui and message window stuff don't honor these bindings, they're hard-coded to use mouse0. So his rapid clicking of mouse0 to swing is closing the window before he sees it.
This is a weird problem. I don't think people who bind like this this necessarily want to right-click or keypress in the ui. So I think click-through windows will need a 2 second timer where they can't be closed. Or we can just tell people not to bind swing to mouse0.
Re: Isues seen during Calyptic G streams
Posted: Mon Mar 18, 2019 11:50 pm
by pango
EP4 Doing Stuff In A Place
(0.7.65)
Floating labels on town map (already fixed)
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=638
(advancement multiplier abuse doing its thing)
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=1838 level 26 ...
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=3671 level 27 ...
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=7257 all skills but misc skills maxed out
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=8047 all misc skills above 90%
Exiting a building inside the building (game data related?)
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=1794
Not a Klein bottle building
Overlapping MIDI music, stuttering sound effects
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=4647
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=4672 then lockup when trying to exit building
"Warriors Festival" does not spawn people fighting each other (feature request?)
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=5524
Breath meter keeps going down while inventory is open
(already fixed)
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=7566
Already reported, but confirmed
Death moan during death scene (already fixed?)
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=7637
He died from exhaustion (the lamia attacking his stamina), then I guess he died again from suffucation because the breath meter kept going down during death scene. So it is likely to be already fixed, with breath meter fix.
Drinking a potion of purification -> "You are invisible"
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=7753
Scorpion stops attacking, so maybe he's really invisible
You can no longer find alternate material arrows in shops, but can still find some in loot
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=7808