Isues seen during Calyptic G streams

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BansheeXYZ
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Re: Isues seen during Calyptic G streams

Post by BansheeXYZ »

pango wrote: Mon Mar 18, 2019 11:50 pmExiting a building inside the building (game data related?)
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=1794
Not a Klein bottle building :)
I can't reproduce this at the same house. The door takes you to the platform/porch area. He spawned under the porch floor somehow and fell through to the ground.
Breath meter keeps going down while inventory is open
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=7566
Already reported, but confirmed
Where is the bug thread for this?

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pango
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Re: Isues seen during Calyptic G streams

Post by pango »

BansheeXYZ wrote: Tue Mar 19, 2019 6:58 am
pango wrote: Mon Mar 18, 2019 11:50 pmBreath meter keeps going down while inventory is open
https://www.youtube.com/watch?v=2c67Z7aTUBs&t=7566
Already reported, but confirmed
Where is the bug thread for this?
Mmmh I was sure I reported it before, was it for Steep, was if for Indigo? Or some other stream I watched... I can't find it anymore, so either I forgot to report it in the end, or I made a editing mistake... :/
Interestingly, I read a 4 years old message from somebody reporting this issue about classic Daggerfall, so does it happen in classic too? I tried to reproduce it, but where is dungeon water when you need it...
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BansheeXYZ
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Re: Isues seen during Calyptic G streams

Post by BansheeXYZ »

pango wrote: Tue Mar 19, 2019 7:00 pmI can't find it anymore, so either I forgot to report it in the end, or I made a editing mistake... :/
Interestingly, I read a 4 years old message from somebody reporting this issue about classic Daggerfall, so does it happen in classic too? I tried to reproduce it, but where is dungeon water when you need it...
I made a report. I could not get it to happen in classic.

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pango
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Re: Isues seen during Calyptic G streams

Post by pango »

EP5 The Plot Thiccens

Starts with all skills maxed out, so no more leveling up

Gets thru "Soul of a Lich" last magic barriers just like that
https://www.youtube.com/watch?v=8H3S04XYtrM&t=1757
It seems to depend on which side, but is repeatable (he crosses the beams several times)

Most people in Wayrest Castle kitchen have the same portrait
https://www.youtube.com/watch?v=8H3S04XYtrM&t=4691

Broke a daedric dagger
https://www.youtube.com/watch?v=8H3S04XYtrM&t=6188 "I got it from the end of last stream"
I thought they were much more durable, are there some parameters I'm forgetting?

Elevators levers can be hard/too far to activate
https://www.youtube.com/watch?v=8H3S04XYtrM&t=7659

Breath meter kept going down while in 3d map (already fixed)
https://www.youtube.com/watch?v=8H3S04XYtrM&t=8503

When reloading game inside Castle Wayrest, the "castle" theme is heard for a moment before switching to dungeon music
https://www.youtube.com/watch?v=8H3S04XYtrM&t=9131

Some scary loading displays (sky box, no ground)
https://www.youtube.com/watch?v=8H3S04XYtrM&t=11092 just one example
Last edited by pango on Tue Apr 16, 2019 9:33 pm, edited 1 time in total.
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R.D.
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Re: Isues seen during Calyptic G streams

Post by R.D. »

Cyndassa and Mynisera doors need to be opened twice?
https://www.youtube.com/watch?v=B18JVhJOE3E&t=3824
First time you get a flavor message; the second time they open
This is working as intended.

Background:
In classic these doors will only show the text if clicked on while in "Info" mode, and they will also open, the same as when clicked on in other modes.
The text that the doors shows seems to suggest that whoever made them did so on the understanding that the door would be examined but not opened. For example, the door to Mynisera's room has a warning about a royal seal, and if you open the door or go in the room, the guards attack you. However, in classic, since clicking the door even in info mode causes it to open, the warning doesn't serve its purpose.
Also, other door messages talk about sounds or smells coming from across the door, which makes more sense if the door is still closed (Well I guess they sort of make sense while the door is still in the process of opening).
Another issue is that the messages are easy to miss if you aren't using info mode.

For DFU, to solve these issues, I made it so the doors work like follows:
1) Show text in all modes, so it won't be easily missed like in classic (and since the messages don't really require the player being in an "attentive" state anyway. For example, in Castle Wayrest they are used as spoken messages from guards, not a result of player examining the door)
2) Show the text on the first click, open the door on the second. This allows the warnings on Mynisera's door and elsewhere to work like they were probably intended to.

BTW it's good to have this info but it's kind of overwhelming to have so many issues in a single post. The above is just one I noticed that I could explain. I think it would be better to have these as individual bug reports, including what the streamer's DFU version, mods, etc. were. I know that's a lot of bug reports, though...

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pango
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Re: Isues seen during Calyptic G streams

Post by pango »

R.D. wrote: Thu Mar 21, 2019 6:46 am This is working as intended.

1) Show text in all modes, so it won't be easily missed like in classic (and since the messages don't really require the player being in an "attentive" state anyway. For example, in Castle Wayrest they are used as spoken messages from guards, not a result of player examining the door)
2) Show the text on the first click, open the door on the second. This allows the warnings on Mynisera's door and elsewhere to work like they were probably intended to.
I see, and I don't know how it could be improved significantly. I wonder if duplicate doors bug weakens that mechanism somewhat, as players get used to doors that do not open on first try...
R.D. wrote: Thu Mar 21, 2019 6:46 am BTW it's good to have this info but it's kind of overwhelming to have so many issues in a single post. The above is just one I noticed that I could explain. I think it would be better to have these as individual bug reports, including what the streamer's DFU version, mods, etc. were. I know that's a lot of bug reports, though...
Yes, that will take more time, specially for writing well formed bug reports (ideally with a gamesave to reproduce the issue,...) but I understand that would be more useful and manageable.

I will analyze one more Zaric stream as I think they're interesting remarks in it, but I think we have a good sampling of issues already.
I will then try recreating the issues and write proper bug reports, leaving feature requests and mods material in their current format for now. Even then it'll take a while.
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jayhova
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Re: Isues seen during Calyptic G streams

Post by jayhova »

It was said in one on the streams (3 I think) that he was excited until he found out that the map he discovered was to an entirely different dungeon. It seemed like a brilliant idea of having a map of the dungeon you are in. I have talked about elsewhere having unexplored areas of the dungeon be marked in some color but I was thinking of doors unopened and hallways untraveled. A map that shows all or part of the dungeon you are in and highlights areas you have not explored would be awesome.
Remember always 'What would Julian Do?'.

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pango
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Re: Isues seen during Calyptic G streams

Post by pango »

R.D. wrote: Thu Mar 21, 2019 6:46 am For DFU, to solve these issues, I made it so the doors work like follows:
1) Show text in all modes, so it won't be easily missed like in classic (and since the messages don't really require the player being in an "attentive" state anyway. For example, in Castle Wayrest they are used as spoken messages from guards, not a result of player examining the door)
2) Show the text on the first click, open the door on the second. This allows the warnings on Mynisera's door and elsewhere to work like they were probably intended to.
Not a stream from Calyptic G, but in this stream Jigabot only clicked on Cyndassa door once, so it's unclear whether he understood that the door could be opened...

By the way at that point in the stream I don't think he knows about interaction modes yet (he's entering buildings to identify them...)

Some ideas:
  1. remove the door opening sound on first try, to behave exactly as Info Mode would;
  2. add some line to the effect of "you ponder if you should get in..." to existing text
  3. transform the message into a prompt "<msg> Enter? Y/N"
3 is heavy handed and the least consistent behavior; Personally I'd go for 1 and 2, hopefully that's sufficient...
Last edited by pango on Fri May 17, 2019 10:27 pm, edited 1 time in total.
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mikeprichard
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Re: Isues seen during Calyptic G streams

Post by mikeprichard »

Yep, yet another example of why classic's "Interaction Modes" are obsolete and confusing for modern gamers.

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pango
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Re: Isues seen during Calyptic G streams

Post by pango »

Well, yes...
But for this specific issue, I don't think that knowing about interaction modes would have helped him click twice. Those doors just behave differently than other doors
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