When walking around a town the game will sometimes throw an exception. I am able to reproduce this most reliably by going to Daggerfall City and walking to the outside corner of the city walls. Note that I do have AndyFall (https://en.uesp.net/wiki/Daggerfall:AndyFall) installed which alters the some of the graphics. It's possible that it may be related to the issue.
Here's my stack trace:
IndexOutOfRangeException: Array index is out of range.
DaggerfallWorkshop.MobilePersonBillboard.UpdatePerson (Int32 orientation) (at Assets/Scripts/Internal/MobilePersonBillboard.cs:468)
DaggerfallWorkshop.MobilePersonBillboard.UpdateOrientation () (at Assets/Scripts/Internal/MobilePersonBillboard.cs:412)
DaggerfallWorkshop.MobilePersonBillboard.Update () (at Assets/Scripts/Internal/MobilePersonBillboard.cs:157)
0.7.65 MobilePersonBillboard IndexOutOfRangeException
- numidium3rd
- Posts: 187
- Joined: Sun Mar 25, 2018 12:34 am
- Location: United States
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: 0.7.65 MobilePersonBillboard IndexOutOfRangeException
Please test with a clean set of game data, such as a default install of DaggerfallSetup, or known-good DaggerfallGameFiles.zip from Live Builds. Cheers.
- numidium3rd
- Posts: 187
- Joined: Sun Mar 25, 2018 12:34 am
- Location: United States
Re: 0.7.65 MobilePersonBillboard IndexOutOfRangeException
Just tested it with a clean setup and now the bug isn't occurring. Apologies, I should have tried that before making this post.Interkarma wrote: ↑Sat Mar 23, 2019 11:09 pm Please test with a clean set of game data, such as a default install of DaggerfallSetup, or known-good DaggerfallGameFiles.zip from Live Builds. Cheers.
Nexus DFU Mods:
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: 0.7.65 MobilePersonBillboard IndexOutOfRangeException
It's interesting Andyfall does this, it must change one of the anim counts in a way DFU doesn't handle.
It's hard to support every way that people might modify their game data, so my rule of thumb is only support classic patched to .213. Although many of the texture mods and data fixes don't cause any problems for DFU.
It's hard to support every way that people might modify their game data, so my rule of thumb is only support classic patched to .213. Although many of the texture mods and data fixes don't cause any problems for DFU.