First level up delayed 0.7.126 WIN10X64

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
Post Reply
User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

First level up delayed 0.7.126 WIN10X64

Post by Midknightprince »

In classic it only takes a few skill increases to level up the first time.
In the current live build it takes quite a bit of skill increases.
It is not like classic....

Went through all privateers hold, and there was more than 10 skill increases, and I didn't reach second level until I exited, joined the Mages Guild, and completed another Quest in the world proper, after yet more skill increases...

Don't know how long it's going to take me to reach level 3 we will see...
Check out my YouTube Channel!

User avatar
pango
Posts: 3358
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: First level up delayed 0.7.126 WIN10X64

Post by pango »

Those skill increases must concern your primary skills, your 2 best major skills and your best minor skill (otherwise you can increase many skills and never level up).
Was it the case?
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Interkarma
Posts: 7242
Joined: Sun Mar 22, 2015 1:51 am

Re: First level up delayed 0.7.126 WIN10X64

Post by Interkarma »

Please attach a save game so someone can look at your character. There are quite a few variables to levelling process, such as are you levelling the right skills. :)

I'll move to help and support until a bug is confirmed.

User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: First level up delayed 0.7.126 WIN10X64

Post by Midknightprince »

pango wrote: Wed May 08, 2019 7:36 pm Those skill increases must concern your primary skills, your 2 best major skills and your best minor skill (otherwise you can increase many skills and never level up).
Was it the case?
Yeah but the first level up your supposed to gain pretty quickly according to the unofficial pages https://en.uesp.net/wiki/Daggerfall:Leveling_and_Skills

I've tested this in dfu Prior, and it always seemed to level up pretty quickly no matter what skills went up.

Now I just tested with a warrior and he got to level up after like five skill increases..
I then started a custom class with the same skills, same thing.
He leveled up after four or five skill increases ( it could have been more)..

But this guy I'm talking about had like 10 or so skill increases, and with the loading screen mod on you can see how close you are to leveling, and it was really slow, pluss I was still getting skill increases but no level like I said until I had done a quest, completed it, Etc, and then reached level two.

Again I think it's just getting to level two, and apparently It may have something to do with how I made that guy but he's already level 2 now without a save at level 1, so when I get the chance I'm going to recreate the exact same character and everything I did ( I cleared out the whole dungeon, and that seems odd to not at least reach level two with any character).

I will send the save when I get to my PC...
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: First level up delayed 0.7.126 WIN10X64

Post by Midknightprince »

Okay, here's the save..
This is the same guy on first lvl up (I found a save).
I've exited privateers hold, completed a quest, cruised around the world a bit, all before lvl 2..
It is A LOT of skill increases...
Attachments
SAVE1.zip
(423.67 KiB) Downloaded 77 times
Check out my YouTube Channel!

User avatar
pango
Posts: 3358
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: First level up delayed 0.7.126 WIN10X64

Post by pango »

Code: Select all

                "PrimarySkill1": "LongBlade",        31
                "PrimarySkill2": "Restoration",      49
                "PrimarySkill3": "Dodging",          31
                "MajorSkill1": "Alteration",         20
                "MajorSkill2": "Etiquette",          31
                "MajorSkill3": "Illusion",           (20)
                "MinorSkill1": "Thaumaturgy",        (15)
                "MinorSkill2": "ShortBlade",         21
                "MinorSkill3": "Destruction",        (15)
                "MinorSkill4": "Mercantile",         (16)
                "MinorSkill5": "Mysticism",          (15)
                "MinorSkill6": "Lockpicking",        (21)
31 + 49 + 31 + 20 + 31 + 21 = 183

Code: Select all

            "startingLevelUpSkillSum": 182,
I see only 1 skill increase contributing toward leveling up, so still one to go to reach level 2 if I did the math correctly.
There could be an issue with how startingLevelUpSkillSum is computed, but I don't know if anything changed in that department any recently...

Code: Select all

                "AdvancementMultiplier": 0.9230769,

            "skillUses": [
                49,             dodging (primary)
                13,             restoration (primary)
                12,             medical
                8,              running
                7,              longblade (primary)
                7               criticalstrike
                4,              impish
                2,              jumping
                2,              orcish
                1,              stealth
                1,              climbing
                ...
Did dodging increase more than once?
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
pango
Posts: 3358
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: First level up delayed 0.7.126 WIN10X64

Post by pango »

I created a new archer character, and saved as soon as I was in Privateers Hold.
What surprised me is that the saved skills levels did not match what I saw in the last screen of character creation (the distribution of 6 extra skill points to primary, major, minor);
Last screen:

Code: Select all

Archery 36
Hand-to-Hand 30
Dodging 30

Axe 20
Blunt Weapon (19)
Critical Strike 24

Long Blade (13)
Short Blade 22
Climbing (15)
Jumping (13)
Running (16)
Swimming (16)
In first save:

Code: Select all

Archery 45
Hand-to-hand 33
Dodging 30

Axe 20
Blunt Weapon (19)
Critical Strike 30

Long Blade (13)
Short Blade 28
Climbing (19)
Jumping (19)
Running (16)
Swimming (16)
Are bonuses still applied after that?

But startingLevelUpSkillSum was consistent with saved values:
45 + 33 + 30 + 20 + 30 + 28 = 186

I leveled up quickly in Privateers Hold (Warm Ashes helped, I met lots of people... ?)
Unrelated, but I found many opponents to be rather dumb in dev build, staying still or turning around aimlessly... had just to shot them
Attachments
SAVE0.zip
(189.54 KiB) Downloaded 86 times
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Post Reply