Blue 'water' textures where it shouldn't be.

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TheMuffinman1988
Posts: 9
Joined: Sat Dec 29, 2018 8:59 pm

Blue 'water' textures where it shouldn't be.

Post by TheMuffinman1988 »

I have a small problem where about 25% of the ground is always a blue water texture, is there a way I can fix this?

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Interkarma
Posts: 7242
Joined: Sun Mar 22, 2015 1:51 am

Re: Blue 'water' textures where it shouldn't be.

Post by Interkarma »

Hey there! :) Could you let us know your system specs please?

TheMuffinman1988
Posts: 9
Joined: Sat Dec 29, 2018 8:59 pm

Re: Blue 'water' textures where it shouldn't be.

Post by TheMuffinman1988 »

Interkarma wrote: Fri May 10, 2019 11:04 pm Hey there! :) Could you let us know your system specs please?
Time of this report: 5/10/2019, 19:51:54
Machine name:
Machine Id: {84DC54E5-47F9-43B1-9D9B-B7E7E43A6A33}
Operating System: Windows 10 Home 64-bit (10.0, Build 17763) (17763.rs5_release.180914-1434)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite P755
BIOS: BIOS Date: 10/30/12 12:13:27 Ver: AMI APTIO 2.80 (type: BIOS)
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
Memory: 8192MB RAM
Available OS Memory: 8098MB RAM
Page File: 8380MB used, 7909MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.17763.0001 64bit Unicode

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Interkarma
Posts: 7242
Joined: Sun Mar 22, 2015 1:51 am

Re: Blue 'water' textures where it shouldn't be.

Post by Interkarma »

Thank you for specs. :)

We mainly hear of the "water texture" problem with older integrated GPUs like yours (your CPU is from Sandy Bridge generation, released January 2011). The minimum requirement for Daggerfall Unity is a GTX 660 or equivalent, which is also very old as a 2012 card.

I believe some of the newer integrated CPUs (e.g. Coffee Lake) seem to do OK compatibility wise, but a discrete nVidia/AMD GPU is still desirable for performance reasons.

It's possible someone might contribute a new terrain shader targeting this older hardware someday, although it's getting less likely each year as most of this hardware is close to a decade old and ageing out of life.

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