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Tanto scaling

Posted: Wed May 15, 2019 10:49 am
by jayhova
It looks like for some reason the Tanto scales incorrectly. Does anyone know why? Is it just me or does this happen with everyone.
Spoiler!
Tanto scaling.jpg
Tanto scaling.jpg (539.23 KiB) Viewed 1709 times

Re: Tanto scaling

Posted: Wed May 15, 2019 5:04 pm
by pango
I didn't notice there was an issue there, but yes, I observe the same thing.
It seems it doesn't adjust (or not enough) when you enable "Enhanced item lists"
Maybe only the items that can't fit in cells are scaled down?

Re: Tanto scaling

Posted: Wed May 15, 2019 7:46 pm
by King of Worms
pango wrote: Wed May 15, 2019 5:04 pm I didn't notice there was an issue there, but yes, I observe the same thing.
It seems it doesn't adjust (or not enough) when you enable "Enhanced item lists"
Maybe only the items that can't fit in cells are scaled down?
Might be, my MOD rings are very big in the inventory and get scaled correctly when equipped as well

Re: Tanto scaling

Posted: Wed May 15, 2019 9:52 pm
by Interkarma
The scaling behaviour scales down items too large to fit within the panel (most of them) and not scale items already small enough. It shouldn't scale up, unless the 16x inventory grid handles this differently.

I'd say the tanto is small enough to require little to no scaling, so it appears larger relative to the other items. It looks OK in the regular inventory layout which has a bit more real estate for items to fit into. It's still worth checking the 16x grid isn't scaling up though.

Re: Tanto scaling

Posted: Thu May 16, 2019 7:09 pm
by Hazelnut
It shouldn't be, pretty sure it uses the exact same code as std 4x.

Re: Tanto scaling

Posted: Thu Aug 08, 2019 11:05 pm
by jayhova
Did this ever get looked at? Wanna check and see if it's still on the radar.

Re: Tanto scaling

Posted: Mon Aug 12, 2019 4:25 pm
by Adrinus
Can confirm that even when replacing the Tanto texture via streamingAsset texture files the original, unscaled image is used.