theJF - Daggerfall Unity (w/Mods) Multi-Part (video)

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
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jayhova
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theJF - Daggerfall Unity (w/Mods) Multi-Part (video)

Post by jayhova » Tue May 21, 2019 1:47 am

The below is a consolidation of all the annotations I have made on theJF series of DFU videos. The annotations are not proper bug reports but rather a documentation of a typical user experience. It's easy to forget that users who are not as familiar with DFU as some of you more diehard participants and fans, will experience the particular quirks of the game in a different way. If in the course of noting these issues I have missed something make a comment and I will add it.

I'd be remiss if I did not thank theJF for all his hard work creating these videos.

Note: Many of the fixes for these things may be already implemented and are just here for completeness

Daggerfall Unity (w/Mods) Part 1 theJF

No Heal spell even when restoration is one of your primary spell catagories https://youtu.be/bR0rzdFIx_o?t=1038

Exit floats off the wall https://youtu.be/bR0rzdFIx_o?t=1379

Daggerfall Unity (w/Mods) Part 4 theJF

Quest NPCs in dungeons are often buried in the floor.

[youtube]https://youtu.be/DXWzTOpdaD0?t=714[/youtube]

Quest does not improve reputation

[youtube]https://youtu.be/DXWzTOpdaD0?t=921[/youtube]

After 3 hours of waiting people are in the same position

[youtube]https://youtu.be/DXWzTOpdaD0?t=1207[/youtube]

Quest to cast identify description says has 0 days to complete (quest list says 3 days). Player can't buy the spell.

[youtube]https://youtu.be/DXWzTOpdaD0?t=1350[/youtube]

Daggerfall Unity (w/Mods) Part 5 theJF

Mages guild inventory refreshes each time.

[youtube]https://youtu.be/lwenm-Q-17Q?t=866[/youtube]

Daggerfall Unity (w/Mods) Part 6 theJF
I noticed through the video all the helmets identify as “Helmet” with no material identifier

Map marker on town map disappears https://youtu.be/CbH1xj1aCyU?t=152
Disappears again later after the quest is done

Bed clips through wall https://youtu.be/CbH1xj1aCyU?t=276

World map incorrectly identifies Daggerfall as Sentinel https://youtu.be/CbH1xj1aCyU?t=522

Torch floating in mid air https://youtu.be/CbH1xj1aCyU?t=991

Treasure piles are identical https://youtu.be/CbH1xj1aCyU?t=1446

Quest vanishes then crashes https://youtu.be/CbH1xj1aCyU?t=2112

Beautiful sunset https://youtu.be/CbH1xj1aCyU?t=2420

Suggestion for town watch to actually patrol https://youtu.be/CbH1xj1aCyU?t=2912

Daggerfall Unity (w/Mods) Part 7 theJF

Furniture geometry gone slightly wrong https://youtu.be/nGPqAtDwB-4?t=144

Identical treasure again https://youtu.be/nGPqAtDwB-4?t=562

Suggestion for non-hostile NPCs to interact with https://youtu.be/nGPqAtDwB-4?t=971

More odd furniture geometry https://youtu.be/nGPqAtDwB-4?t=1121

Overcast days are darker than expected https://youtu.be/nGPqAtDwB-4?t=1226

Floating fountain https://youtu.be/nGPqAtDwB-4?t=1251

Mod suggestion: Recently visited places https://youtu.be/nGPqAtDwB-4?t=1426
My suggestion is a sort of auto-complete where locations are cached based on recently visited places, quest locations, discovered maps, etc. The left and right arrows could be used to cycle through locations.

Quest disappears https://youtu.be/nGPqAtDwB-4?t=1615

Harpy clipped into the floor https://youtu.be/nGPqAtDwB-4?t=2521

Daggerfall Unity (w/Mods) Part 8 theJF

Strange artifact on dungeon map https://youtu.be/VvcQ1SIkO38?t=192

Comment on semi-vertical movement https://youtu.be/VvcQ1SIkO38?t=351

Floating candelabra https://youtu.be/VvcQ1SIkO38?t=648

More floating torches https://youtu.be/VvcQ1SIkO38?t=839

Short lycanthropy video https://youtu.be/VvcQ1SIkO38?t=1182
Player info shows healthy

Town is deserted when arriving in wolf form https://youtu.be/VvcQ1SIkO38?t=1403

Quest is completeable while in wolf form https://youtu.be/VvcQ1SIkO38?t=1550
Inns are also available in wolf form

Suggestion for mod for character sheet https://youtu.be/VvcQ1SIkO38?t=1620

Explanation for deserted town https://youtu.be/VvcQ1SIkO38?t=1957

Quest complete, here’s my laundry https://youtu.be/VvcQ1SIkO38?t=2783

Portal does not work https://youtu.be/VvcQ1SIkO38?t=3018

Suggestion that monsters not be allowed to attack through doors https://youtu.be/VvcQ1SIkO38?t=3212

Slaughterfish attacked while PC is out of water https://youtu.be/VvcQ1SIkO38?t=3407

Daggerfall Unity (w/Mods) Part 9 theJF

Floating treasure https://youtu.be/K1iYLrvLRFU?t=674

Can’t cancel spell casting https://youtu.be/K1iYLrvLRFU?t=1506

Giant menu https://youtu.be/K1iYLrvLRFU?t=1931

Quest target clipped into the floor https://youtu.be/K1iYLrvLRFU?t=2880

Bodies in the sky https://youtu.be/K1iYLrvLRFU?t=3058

Daggerfall Unity (w/Mods) Part 10 theJF

Incorrectly labeled residence https://youtu.be/RSd_9EFMkZk?t=350

Hircine's Ring is a shield that equips like a bracelet https://youtu.be/RSd_9EFMkZk?t=414

No info on the loan taken out https://youtu.be/RSd_9EFMkZk?t=725
Info found later in the video in another location

Crazy knock back https://youtu.be/RSd_9EFMkZk?t=985

Walls are highly reflective https://youtu.be/RSd_9EFMkZk?t=1097

Daggerfall Unity (w/Mods) Part 11 theJF

Mesajer in Sentinel can’t be found https://youtu.be/SBGw66_qLtY?t=251
Mesajer is in the Dragontail Mountains

One of the Main quests could not be completed https://youtu.be/SBGw66_qLtY?t=410

Something weird happens https://youtu.be/SBGw66_qLtY?t=577

Adventure awaits at House for Sale https://youtu.be/SBGw66_qLtY?t=1545

Is he an enemy https://youtu.be/SBGw66_qLtY?t=1812

Graveyard door does not open https://youtu.be/SBGw66_qLtY?t=1851

Daggerfall Unity (w/Mods) Part 12 theJF
So continues my adventure to watch every last minute of theJF DFU videos

The Keep is quiet https://youtu.be/9lCfF6bGxsI?t=119

I don’t need to make a note of this https://youtu.be/9lCfF6bGxsI?t=835
Noted

Wow! unexpected quest success followed by a sudden screw up https://youtu.be/9lCfF6bGxsI?t=923
Hire a better solicitor

Error 100 JHPQ025 [YES] [NO] https://youtu.be/9lCfF6bGxsI?t=1018

I like the way Warm Ashes slowly morphs into War Mashes as time goes on :-)

Proposed door bash mod https://youtu.be/9lCfF6bGxsI?t=1328

Oops, Someone should really fix the uncancelable teleport spell https://youtu.be/9lCfF6bGxsI?t=1755

Quest completion and how to sell your gold https://youtu.be/9lCfF6bGxsI?t=2162
Turn off the lights when you leave the dungeon

Not as immune to paralysis as you might think https://youtu.be/9lCfF6bGxsI?t=2782

Hey I found a door I wonder where it goes. Answer: the void https://youtu.be/9lCfF6bGxsI?t=3131
Found a nostalgia fall through the world bug

Daggerfall Unity (w/Mods) Part 13 theJF

Not all the stargates I mean teleporters seem to do things https://youtu.be/c1ZEeZmZZZY?t=575
Maybe an outie not an innie

What’s that yellow thing on the map https://youtu.be/c1ZEeZmZZZY?t=977

Maps have notes now sort of https://youtu.be/c1ZEeZmZZZY?t=1047

Enemy gets a little stuck https://youtu.be/c1ZEeZmZZZY?t=1353

Glitchy tomb https://youtu.be/c1ZEeZmZZZY?t=1581

Bottomless table https://youtu.be/c1ZEeZmZZZY?t=2163

Is there anything on Cybiades? https://youtu.be/c1ZEeZmZZZY?t=2651
The only province with no cities, towns, homes or dungeons

Stretched texture https://youtu.be/c1ZEeZmZZZY?t=2813

Undiscovered teleport gates are displayed https://youtu.be/c1ZEeZmZZZY?t=3303

Note from previous dungeon appears on new dungeon https://youtu.be/c1ZEeZmZZZY?t=3308

Teleport map notes might be bugged https://youtu.be/c1ZEeZmZZZY?t=3526

Daggerfall Unity (w/Mods) Part 14 theJF

Bilboard NPCs are pasted so close to one another that they interfere with the display https://youtu.be/4zMfsdyRfOo?t=338

Villagers don’t respond https://youtu.be/4zMfsdyRfOo?t=365

interesting boundary https://youtu.be/4zMfsdyRfOo?t=790

Argonian face does not quite match the body https://youtu.be/4zMfsdyRfOo?t=1252

Default travel location is the last location in a quest. Clicking on the quest in the log offers to travel you to this place that you should not yet know you have to go yet. https://youtu.be/4zMfsdyRfOo?t=1252

Daggerfall Unity (w/Mods) Part 15 theJF

Please hold while DFU builds the world https://youtu.be/No-7jP4dQa4?t=199

Quest is a bit buggy Who are these strangely named people? https://youtu.be/No-7jP4dQa4?t=498

It seems like this person’s cohorts are not prepared to fight https://youtu.be/No-7jP4dQa4?t=713

Temple is misidentified https://youtu.be/No-7jP4dQa4?t=837

Same quest and still no one shows up to fight https://youtu.be/No-7jP4dQa4?t=1582

And again the priest gives credit to another god https://youtu.be/No-7jP4dQa4?t=1656

And the shiney fighters guild does not show up in info mode https://youtu.be/No-7jP4dQa4?t=1783

Shouldn’t that be fighters guild? Do they only have one fighter? https://youtu.be/No-7jP4dQa4?t=2181

Places where the quests does not actually take place should not remain unlocked https://youtu.be/No-7jP4dQa4?t=2241

Daggerfall Unity (w/Mods) Part 16 theJF

I will be working on updating this font (in fact I already started). https://youtu.be/aW_BHCpEjnA?t=73

Word of a completed quest was slightly exaggerated https://youtu.be/aW_BHCpEjnA?t=272

There will not be a visual indicator but there will be a fix https://youtu.be/aW_BHCpEjnA?t=386

The elf with immunity to paralysis is again paralyzed https://youtu.be/aW_BHCpEjnA?t=1082

Slowfall prevents jumping https://youtu.be/aW_BHCpEjnA?t=2046

Difficult to kill monsters in cages https://youtu.be/aW_BHCpEjnA?t=2157

Wouldn’t it be nice if these major quests with big reveals did not repeat https://youtu.be/aW_BHCpEjnA?t=2443

Daggerfall Unity (w/Mods) Part 17 theJF

What a nice font and that’s Jay Hova :-) https://youtu.be/3_m_NH0Fydw?t=295
You’ll notice that the period looks like a dash because DFU does not preserve character proportions The purpose is of course to match the native font

WAR Mashes LOL!!! https://youtu.be/3_m_NH0Fydw?t=501

MOBs change weapons instantly while the PC must wait. https://youtu.be/3_m_NH0Fydw?t=1520

Shield materials are irrelevant https://youtu.be/3_m_NH0Fydw?t=1567
Last edited by jayhova on Fri Aug 23, 2019 10:03 pm, edited 17 times in total.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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jayhova
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(video) Daggerfall Unity (w/Mods) Part 6 theJF

Post by jayhova » Fri Jun 21, 2019 6:50 am

Spoiler!
I noticed through the video all the helmets identify as “Helmet” with no material identifier

Map marker on town map disappears https://youtu.be/CbH1xj1aCyU?t=152
Disappears again later after the quest is done

Bed clips through wall https://youtu.be/CbH1xj1aCyU?t=276

World map incorrectly identifies Daggerfall as Sentinel https://youtu.be/CbH1xj1aCyU?t=522

Torch floating in mid air https://youtu.be/CbH1xj1aCyU?t=991

Treasure piles are identical https://youtu.be/CbH1xj1aCyU?t=1446

Quest vanishes then crashes https://youtu.be/CbH1xj1aCyU?t=2112

Beautiful sunset https://youtu.be/CbH1xj1aCyU?t=2420

Suggestion for town watch to actually patrol https://youtu.be/CbH1xj1aCyU?t=2912
Last edited by jayhova on Fri Jun 28, 2019 6:45 pm, edited 4 times in total.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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Baler
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Re: (video) Daggerfall Unity (w/Mods) Part 6 theJF

Post by Baler » Fri Jun 21, 2019 12:11 pm

I've noticed the helmet thing, wasn't sure if that was just part of the game. Same goes for shields then too I suppose?
Also the map bug with names disappearing can sometimes be solved by rotating the map.
When using the Handpainted model mod, the beds do clip through the wall.
Floating torches I've experienced multiple times in dungeons.
I havn't had the treasure piles all the same bug, but a few people as of recent have mentioned it.
Part thief, part warrior & wannabe wizard.
I can read C# & C++ well but can't write it.

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Re: (video) Daggerfall Unity (w/Mods) Part 6 theJF

Post by Nystul » Fri Jun 21, 2019 3:25 pm

jayhova wrote:
Fri Jun 21, 2019 6:50 am
Map marker on town map disappears https://youtu.be/CbH1xj1aCyU?t=152
Disappears again later after the quest is done
this is an interesting one - hope we will be able to find a way to make this issue reproduceable.
disappering after the quest is intended behavior since the name of a residence can be different for next quest, so as soon as quest is finished it gets removed from the map on purpose.

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jayhova
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(video) Daggerfall Unity (w/Mods) Part 7 theJF

Post by jayhova » Fri Jun 21, 2019 4:04 pm

Spoiler!
Many of the fixes for these things are already implemented and are just here for completeness

Furniture geometry gone slightly wrong https://youtu.be/nGPqAtDwB-4?t=144

Identical treasure again https://youtu.be/nGPqAtDwB-4?t=562

Suggestion for non-hostile NPCs to interact with https://youtu.be/nGPqAtDwB-4?t=971

More odd furniture geometry https://youtu.be/nGPqAtDwB-4?t=1121

Overcast days are darker than expected https://youtu.be/nGPqAtDwB-4?t=1226

Floating fountain https://youtu.be/nGPqAtDwB-4?t=1251

Mod suggestion: Recently visited places https://youtu.be/nGPqAtDwB-4?t=1426
My suggestion is a sort of auto-complete where locations are cached based on recently visited places, quest locations, discovered maps, etc. The left and right arrows could be used to cycle through locations.

Quest disappears https://youtu.be/nGPqAtDwB-4?t=1615

Harpy clipped into the floor https://youtu.be/nGPqAtDwB-4?t=2521
Last edited by jayhova on Fri Jun 28, 2019 6:45 pm, edited 1 time in total.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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jayhova
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Re: (video) Daggerfall Unity (w/Mods) Part 6 theJF

Post by jayhova » Fri Jun 21, 2019 4:07 pm

Nystul wrote:
Fri Jun 21, 2019 3:25 pm
jayhova wrote:
Fri Jun 21, 2019 6:50 am
Map marker on town map disappears https://youtu.be/CbH1xj1aCyU?t=152
Disappears again later after the quest is done
this is an interesting one - hope we will be able to find a way to make this issue reproduceable.
disappering after the quest is intended behavior since the name of a residence can be different for next quest, so as soon as quest is finished it gets removed from the map on purpose.
I had never noticed this.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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(video) Daggerfall Unity (w/Mods) Part 8 theJF

Post by jayhova » Sat Jun 22, 2019 9:35 am

Spoiler!
Note: Many of the fixes for these things may be already implemented and are just here for completeness

Strange artifact on dungeon map https://youtu.be/VvcQ1SIkO38?t=192

Comment on semi-vertical movement https://youtu.be/VvcQ1SIkO38?t=351

Floating candelabra https://youtu.be/VvcQ1SIkO38?t=648

More floating torches https://youtu.be/VvcQ1SIkO38?t=839

Short lycanthropy video https://youtu.be/VvcQ1SIkO38?t=1182
Player info shows healthy

Town is deserted when arriving in wolf form https://youtu.be/VvcQ1SIkO38?t=1403

Quest is completeable while in wolf form https://youtu.be/VvcQ1SIkO38?t=1550
Inns are also available in wolf form

Suggestion for mod for character sheet https://youtu.be/VvcQ1SIkO38?t=1620

Explanation for deserted town https://youtu.be/VvcQ1SIkO38?t=1957

Quest complete, here’s my laundry https://youtu.be/VvcQ1SIkO38?t=2783

Portal does not work https://youtu.be/VvcQ1SIkO38?t=3018

Suggestion that monsters not be allowed to attack through doors https://youtu.be/VvcQ1SIkO38?t=3212

Slaughterfish attacked while PC is out of water https://youtu.be/VvcQ1SIkO38?t=3407
Last edited by jayhova on Fri Jun 28, 2019 6:46 pm, edited 1 time in total.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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jayhova
Posts: 581
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(video) Daggerfall Unity (w/Mods) Part 9 theJF

Post by jayhova » Sat Jun 22, 2019 5:54 pm

Spoiler!
Note: Many of the fixes for these things may be already implemented and are just here for completeness

Floating treasure https://youtu.be/K1iYLrvLRFU?t=674

Can’t cancel spell casting https://youtu.be/K1iYLrvLRFU?t=1506

Giant menu https://youtu.be/K1iYLrvLRFU?t=1931

Quest target clipped into the floor https://youtu.be/K1iYLrvLRFU?t=2880

Bodies in the sky https://youtu.be/K1iYLrvLRFU?t=3058
Last edited by jayhova on Fri Jun 28, 2019 6:46 pm, edited 1 time in total.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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Interkarma
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Re: (video) Daggerfall Unity (w/Mods) Part 9 theJF

Post by Interkarma » Sun Jun 23, 2019 12:10 am

I would prefer if these were confined to a single topic, rather than split across several. I'll merge these together soon.

I do appreciate taking the time to collate these. While many of these are game data, mod related, or bugs that have already been resolved, it's handy to have them in one place for future reference.

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Re: (video) Daggerfall Unity (w/Mods) Part 9 theJF

Post by King of Worms » Sun Jun 23, 2019 6:34 pm

The "giant menu" bug from part 9 wil besorted in next release, the pull request has been already merged to the main release. So I think its safe to remove that... this kind of bug was dealt with many times be4 by Lacus .)

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