project 0.7.146 win7 64x can't open travel map
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- Posts: 3
- Joined: Wed Jun 19, 2019 5:21 am
project 0.7.146 win7 64x can't open travel map
when press "v". it was going like this and showd no response.
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- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: project 0.7.146 win7 64x can't open travel map
Welcome to the forums.
This is usually related to bad game data. Can you please download and unzip DaggerfallGameFiles.zip from Live Builds page and point Daggerfall Unity to that game data instead.
If problem persists, please provide a copy of your log files. This is required to inspect what is going wrong.
This is usually related to bad game data. Can you please download and unzip DaggerfallGameFiles.zip from Live Builds page and point Daggerfall Unity to that game data instead.
If problem persists, please provide a copy of your log files. This is required to inspect what is going wrong.
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- Posts: 3
- Joined: Wed Jun 19, 2019 5:21 am
Re: project 0.7.146 win7 64x can't open travel map
thanks. MY version of dagger is from live build indeed. the travelmap workd well in last version i used. where could i find that log texts?
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- Posts: 3
- Joined: Wed Jun 19, 2019 5:21 am
Re: project 0.7.146 win7 64x can't open travel map
sorry for MY poor English. i hav been traveling for thousand miles to reach u. cross the mountain and great wall. haha yes it's a greeting from China.
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: project 0.7.146 win7 64x can't open travel map
Greeting from Australia!
You'll find the output log in your persistent data path. On Windows, this is:
"C:\Users\Username\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity"
This path is the one shown at the bottom of the settings page when running Daggerfall Unity. This is a hidden folder, so you may need to enable hidden files and folders or manually enter parts of the path.
The file you're looking for is called "output_log.txt". This log is overwritten on every run, you'll just need to reproduce issue first before zipping to give to me.
Once you've zipped up log, you can attach directly to a reply to this topic. Good luck.
You'll find the output log in your persistent data path. On Windows, this is:
"C:\Users\Username\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity"
This path is the one shown at the bottom of the settings page when running Daggerfall Unity. This is a hidden folder, so you may need to enable hidden files and folders or manually enter parts of the path.
The file you're looking for is called "output_log.txt". This log is overwritten on every run, you'll just need to reproduce issue first before zipping to give to me.
Once you've zipped up log, you can attach directly to a reply to this topic. Good luck.