o.8.6 wIN1o - Misplaced Store Sign

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
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Teralitha
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o.8.6 wIN1o - Misplaced Store Sign

Post by Teralitha »

I dont know if its something you want to bother with, but I found a bookstore sign in front of a normal residence. Theres no store inside.

Save game - http://www.filedropper.com/save10

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Jay_H
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Re: o.8.6 wIN1o - Misplaced Store Sign

Post by Jay_H »

Your save game is inside a tavern. Where is the bookstore?

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Teralitha
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Re: o.8.6 wIN1o - Misplaced Store Sign

Post by Teralitha »

oh, hmm.. I had saved it right outside the building the question, and sent the most recent save file in the folder... that save is probably been saved over by now, been playing this whole time.

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Hazelnut
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Re: o.8.6 wIN1o - Misplaced Store Sign

Post by Hazelnut »

Unless you find it's different from classic then is not a bug. DFU uses the same world data files, bugs and all. It's to avoid having to bundle Beth IP with DFU... it's just an engine, the datafiles are separate.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Teralitha
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Re: o.8.6 wIN1o - Misplaced Store Sign

Post by Teralitha »

So bugs from classic are not bugs? Surely you dont mean that. :D

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Jay_H
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Re: o.8.6 wIN1o - Misplaced Store Sign

Post by Jay_H »

Interkarma's explained his thought process previously. To summarize, it's okay for DFU to reproduce weird things if they were weird in classic. We can fix those weird things later once the engine is more perfect.

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Hazelnut
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Re: o.8.6 wIN1o - Misplaced Store Sign

Post by Hazelnut »

Teralitha wrote: Tue Jul 23, 2019 2:12 pm So bugs from classic are not bugs? Surely you dont mean that. :D
Sorry I thought it was obvious from context that it's not a DFU bug.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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