Currently enjoying the latest alpha release (0.10.2), playing my main thief build with a lockpicking of 20 at level 2.
It seems like you can infinitely attempt to lockpick a door open (by spamming the steal interaction key) until the lock clicks open without consequence, in classic Daggerfall you only had a single attempt to lockpick the door or you had to bash it open or use the open spell. Are we really suppose to be allowed to infinitely spam lockpick or am I right in suspecting this is a leftover bug? Cause it doesn't seem right I can make 12K gold at level 2 by robbing all the shops of their books...
Has Unity changed how lockpicking works or is this a bug?
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Has Unity changed how lockpicking works or is this a bug?
I implemented the lockpicking as classic, with a single failed attempt preventing further attempts until you level up the skill again. But it looks like a recent regression has broken this.
Thanks for letting me know, I'll add an issue and take a look when I can.
Thanks for letting me know, I'll add an issue and take a look when I can.
-
- Posts: 541
- Joined: Thu Jul 18, 2019 3:08 am
Re: Has Unity changed how lockpicking works or is this a bug?
I guess I just got so use to how it was working with the one chance that I didn't even notice you could do this. I don't want it spammable but the ability to do multiple attempts on a single lock with a control like having to carry lock picks would be nice. But I figure there might be a mod or one coming along that would add something like this so I would understand setting it to how classic has it.
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: Has Unity changed how lockpicking works or is this a bug?
Alright. I'll stick to one chance as per classic.
Btw, another potential bug... no guards ever show up when I break in (at night) successfully and steal anything inside the shops, they aren't outside waiting for me either.
Btw, another potential bug... no guards ever show up when I break in (at night) successfully and steal anything inside the shops, they aren't outside waiting for me either.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Has Unity changed how lockpicking works or is this a bug?
From what I understand this matches classic Daggerfall behavior.emmathepony wrote: ↑Wed Jul 31, 2019 5:28 am Btw, another potential bug... no guards ever show up when I break in (at night) successfully and steal anything inside the shops, they aren't outside waiting for me either.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: Has Unity changed how lockpicking works or is this a bug?
This video shows guards do spawn at night if you break in and start stealing stuff, not sure if it was successful or not but they came in right after he closed the menu after taking items.pango wrote: ↑Wed Jul 31, 2019 5:46 amFrom what I understand this matches classic Daggerfall behavior.emmathepony wrote: ↑Wed Jul 31, 2019 5:28 am Btw, another potential bug... no guards ever show up when I break in (at night) successfully and steal anything inside the shops, they aren't outside waiting for me either.
Edit: Also I don't think Unity takes into account how your pickpocket skill influences the chance of rifling through private property without being caught. I can take from private property 100% successfully with my skill as low as 15.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Has Unity changed how lockpicking works or is this a bug?
That's not inside a shop, I'm not sure what's the rule then. Also, it's not clear from just that clip whether it's day or night, if that matters.emmathepony wrote: ↑Wed Jul 31, 2019 5:53 am This video shows guards do spawn at night if you break in and start stealing stuff, not sure if it was successful or not but they came in right after he closed the menu after taking items.
Those mechanics have been added very recently, so I wouldn't be surprised if there was some issues left in them...emmathepony wrote: ↑Wed Jul 31, 2019 5:53 am Edit: Also I don't think Unity takes into account how your pickpocket skill influences the chance of rifling through private property without being caught. I can take from private property 100% successfully with my skill as low as 15.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Has Unity changed how lockpicking works or is this a bug?
DFU does factor in your pickpocket when stealing items.
Guards can potentially spawn at night when breaking & entering, but only if you use a noisy method such as bashing down the door (as shown in your video). Lockpicking and magic are discreet enough that they don't attract guards.
Guards can potentially spawn at night when breaking & entering, but only if you use a noisy method such as bashing down the door (as shown in your video). Lockpicking and magic are discreet enough that they don't attract guards.
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm