Quest length
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- pango
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Re: Quest length
Hi,
Right now Daggerfall Unity does not accurately emulate quest clocks like classic, but uses conservative overestimations instead.
Some reverse engineering effort has been done to better understand how classic implements clocks, but because of the risk related to changing clocks implementation, Daggerfall Unity will probably stay as-is until 1.0 release, at least.
Right now Daggerfall Unity does not accurately emulate quest clocks like classic, but uses conservative overestimations instead.
Some reverse engineering effort has been done to better understand how classic implements clocks, but because of the risk related to changing clocks implementation, Daggerfall Unity will probably stay as-is until 1.0 release, at least.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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Re: Quest length
pango wrote: ↑Wed Jul 31, 2019 5:20 am Hi,
Right now Daggerfall Unity does not accurately emulate quest clocks like classic, but uses conservative overestimations instead.
Some reverse engineering effort has been done to better understand how classic implements clocks, but because of the risk related to changing clocks implementation, Daggerfall Unity will probably stay as-is until 1.0 release, at least.
Last edited by Ommamar on Sat Apr 18, 2020 2:18 am, edited 1 time in total.
- pango
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Re: Quest length
That's certainly not specific to 0.10.2, I don't think anything related to clocks was changed lately.
Having one quest around just waiting to expire is not a big deal, say if you want to start another quest from the same guild you can just go to the next town; It only holds one specific questor.
Having one quest around just waiting to expire is not a big deal, say if you want to start another quest from the same guild you can just go to the next town; It only holds one specific questor.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Jay_H
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Re: Quest length
What quests have a long delay before they expire?
- Jay_H
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Re: Quest length
Completed quests should disappear from the log when you finish them. If you're talking about accepting quests and leaving them undone, then yes they'll remain.
If you go into your F5 screen, then click on Affiliations, it should show your reputation with each guild you're a part of.
If you go into your F5 screen, then click on Affiliations, it should show your reputation with each guild you're a part of.
- Hazelnut
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Re: Quest length
That rep value was only put there to aid in debugging and I still plan to remove it before DFU gets released, but maybe there's an argument to be made for it to stay.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- mikeprichard
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Re: Quest length
I really like being able to see your faction rep values in the Affiliations pop-up, though I realize many might see this as a "cheat". Yet another DFU selectable option, maybe?
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Re: Quest length
Jay_H wrote: ↑Wed Jul 31, 2019 6:08 pm Completed quests should disappear from the log when you finish them. If you're talking about accepting quests and leaving them undone, then yes they'll remain.
If you go into your F5 screen, then click on Affiliations, it should show your reputation with each guild you're a part of.
Last edited by Ommamar on Sat Apr 18, 2020 2:18 am, edited 1 time in total.