Quest length

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Ommamar
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Quest length

Post by Ommamar »

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Last edited by Ommamar on Sat Apr 18, 2020 2:18 am, edited 1 time in total.

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pango
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Re: Quest length

Post by pango »

Hi,
Right now Daggerfall Unity does not accurately emulate quest clocks like classic, but uses conservative overestimations instead.
Some reverse engineering effort has been done to better understand how classic implements clocks, but because of the risk related to changing clocks implementation, Daggerfall Unity will probably stay as-is until 1.0 release, at least.
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Ommamar
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Re: Quest length

Post by Ommamar »

pango wrote: Wed Jul 31, 2019 5:20 am Hi,
Right now Daggerfall Unity does not accurately emulate quest clocks like classic, but uses conservative overestimations instead.
Some reverse engineering effort has been done to better understand how classic implements clocks, but because of the risk related to changing clocks implementation, Daggerfall Unity will probably stay as-is until 1.0 release, at least.
Last edited by Ommamar on Sat Apr 18, 2020 2:18 am, edited 1 time in total.

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pango
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Re: Quest length

Post by pango »

That's certainly not specific to 0.10.2, I don't think anything related to clocks was changed lately.
Having one quest around just waiting to expire is not a big deal, say if you want to start another quest from the same guild you can just go to the next town; It only holds one specific questor.
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Jay_H
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Re: Quest length

Post by Jay_H »

What quests have a long delay before they expire?

Ommamar
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Re: Quest length

Post by Ommamar »

Jay_H wrote: Wed Jul 31, 2019 5:13 pm What quests have a long delay before they expire?
Last edited by Ommamar on Sat Apr 18, 2020 2:18 am, edited 1 time in total.

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Jay_H
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Re: Quest length

Post by Jay_H »

Completed quests should disappear from the log when you finish them. If you're talking about accepting quests and leaving them undone, then yes they'll remain.

If you go into your F5 screen, then click on Affiliations, it should show your reputation with each guild you're a part of.

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Hazelnut
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Re: Quest length

Post by Hazelnut »

That rep value was only put there to aid in debugging and I still plan to remove it before DFU gets released, but maybe there's an argument to be made for it to stay.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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mikeprichard
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Re: Quest length

Post by mikeprichard »

I really like being able to see your faction rep values in the Affiliations pop-up, though I realize many might see this as a "cheat". Yet another DFU selectable option, maybe? :)

Ommamar
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Re: Quest length

Post by Ommamar »

Jay_H wrote: Wed Jul 31, 2019 6:08 pm Completed quests should disappear from the log when you finish them. If you're talking about accepting quests and leaving them undone, then yes they'll remain.

If you go into your F5 screen, then click on Affiliations, it should show your reputation with each guild you're a part of.
Last edited by Ommamar on Sat Apr 18, 2020 2:18 am, edited 1 time in total.

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